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Change MapBlock content cache to a vector
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3 changed files with 14 additions and 5 deletions
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@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <set>
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#include <vector>
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#include "irr_v3d.h"
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#include "mapnode.h"
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#include "exceptions.h"
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@ -476,7 +476,9 @@ public:
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//// ABM optimizations ////
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// Cache of content types
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std::unordered_set<content_t> contents;
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// This is actually a set but for the small sizes we have a vector should be
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// more efficient.
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std::vector<content_t> contents;
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// True if content types are cached
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bool contents_cached = false;
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// True if we never want to cache content types for this block
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