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Add warning for initial properties directly inside definition (#9650)
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7 changed files with 95 additions and 5 deletions
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@ -195,6 +195,43 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i)
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lua_setfield(L, -2, "node_placement_prediction");
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}
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/******************************************************************************/
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const std::array<const char *, 33> object_property_keys = {
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"hp_max",
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"breath_max",
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"physical",
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"collide_with_objects",
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"collisionbox",
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"selectionbox",
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"pointable",
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"visual",
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"mesh",
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"visual_size",
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"textures",
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"colors",
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"spritediv",
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"initial_sprite_basepos",
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"is_visible",
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"makes_footstep_sound",
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"stepheight",
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"eye_height",
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"automatic_rotate",
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"automatic_face_movement_dir",
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"backface_culling",
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"glow",
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"nametag",
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"nametag_color",
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"automatic_face_movement_max_rotation_per_sec",
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"infotext",
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"static_save",
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"wield_item",
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"zoom_fov",
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"use_texture_alpha",
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"shaded",
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"damage_texture_modifier",
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"show_on_minimap"
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};
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/******************************************************************************/
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void read_object_properties(lua_State *L, int index,
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ServerActiveObject *sao, ObjectProperties *prop, IItemDefManager *idef)
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@ -362,6 +399,9 @@ void read_object_properties(lua_State *L, int index,
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getboolfield(L, -1, "show_on_minimap", prop->show_on_minimap);
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getstringfield(L, -1, "damage_texture_modifier", prop->damage_texture_modifier);
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// Remember to update object_property_keys above
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// when adding a new property
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}
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/******************************************************************************/
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@ -459,6 +499,9 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
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lua_setfield(L, -2, "damage_texture_modifier");
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lua_pushboolean(L, prop->show_on_minimap);
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lua_setfield(L, -2, "show_on_minimap");
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// Remember to update object_property_keys above
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// when adding a new property
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}
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/******************************************************************************/
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