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Now SAOs will reflect changes to their temporary inventory object

Also, the temp item wasn't being deleted, might have been a memory leak.
Now you will only eat 1 item off a stack
This commit is contained in:
JacobF 2011-09-01 17:16:55 -04:00 committed by Perttu Ahola
parent 2d872ce3fa
commit c68ea19e8d
3 changed files with 21 additions and 5 deletions

View file

@ -58,6 +58,8 @@ public:
#endif
// Shall return a text to show in the GUI
virtual std::string getText() { return ""; }
// Returns the string used for inventory
virtual std::string getItemString();
// Creates an object from the item, to be placed in the world.
virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
// Gets amount of items that dropping one SAO will decrement