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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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3c61d57f6d
commit
c638442e78
40 changed files with 1837 additions and 920 deletions
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@ -100,6 +100,12 @@ public:
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*/
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virtual InventoryItem* createPickedUpItem(){return NULL;}
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/*
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If the object doesn't return an item, this will be called.
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Return value is tool wear.
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*/
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virtual u16 punch(const std::string &toolname){return 0;}
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// Number of players which know about this object
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u16 m_known_by_count;
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/*
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@ -201,5 +207,33 @@ private:
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bool m_touching_ground;
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};
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class Oerkki1SAO : public ServerActiveObject
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{
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public:
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Oerkki1SAO(ServerEnvironment *env, u16 id, v3f pos);
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u8 getType() const
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{return ACTIVEOBJECT_TYPE_OERKKI1;}
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static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
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const std::string &data);
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void step(float dtime, Queue<ActiveObjectMessage> &messages,
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bool send_recommended);
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std::string getClientInitializationData();
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std::string getStaticData();
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InventoryItem* createPickedUpItem(){return NULL;}
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u16 punch(const std::string &toolname);
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private:
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bool m_is_active;
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IntervalLimiter m_inactive_interval;
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v3f m_speed_f;
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v3f m_oldpos;
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v3f m_last_sent_position;
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float m_yaw;
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float m_counter1;
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float m_counter2;
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float m_age;
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bool m_touching_ground;
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u8 m_hp;
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};
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#endif
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