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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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3c61d57f6d
commit
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40 changed files with 1837 additions and 920 deletions
27
src/server.h
27
src/server.h
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@ -33,6 +33,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "map.h"
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#include "inventory.h"
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/*
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Some random functions
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*/
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v3f findSpawnPos(ServerMap &map);
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/*
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A structure containing the data needed for queueing the fetching
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of blocks.
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*/
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struct QueuedBlockEmerge
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{
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v3s16 pos;
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@ -397,12 +406,24 @@ private:
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void peerAdded(con::Peer *peer);
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void deletingPeer(con::Peer *peer, bool timeout);
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/*
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Static send methods
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*/
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static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
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/*
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Non-static send methods
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*/
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// Envlock and conlock should be locked when calling these
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void SendObjectData(float dtime);
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void SendPlayerInfos();
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void SendInventory(u16 peer_id);
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void SendChatMessage(u16 peer_id, const std::wstring &message);
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void BroadcastChatMessage(const std::wstring &message);
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void SendPlayerHP(Player *player);
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void SendMovePlayer(Player *player);
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/*
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Send a node removal/addition event to all clients except ignore_id.
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Additionally, if far_players!=NULL, players further away than
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@ -418,6 +439,12 @@ private:
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// Sends blocks to clients
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void SendBlocks(float dtime);
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/*
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Something random
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*/
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void UpdateCrafting(u16 peer_id);
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// When called, connection mutex should be locked
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RemoteClient* getClient(u16 peer_id);
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