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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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commit
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40 changed files with 1837 additions and 920 deletions
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@ -170,6 +170,24 @@ private:
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Client uses an environment mutex.
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*/
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enum ClientEnvEventType
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{
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CEE_NONE,
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CEE_PLAYER_DAMAGE
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};
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struct ClientEnvEvent
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{
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ClientEnvEventType type;
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union {
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struct{
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} none;
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struct{
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u8 amount;
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} player_damage;
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};
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};
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class ClientEnvironment : public Environment
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{
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public:
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@ -214,15 +232,29 @@ public:
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void removeActiveObject(u16 id);
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void processActiveObjectMessage(u16 id, const std::string &data);
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/*
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Callbacks for activeobjects
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*/
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void damageLocalPlayer(u8 damage);
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/*
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Client likes to call these
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*/
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// Get all nearby objects
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void getActiveObjects(v3f origin, f32 max_d,
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core::array<DistanceSortedActiveObject> &dest);
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// Get event from queue. CEE_NONE is returned if queue is empty.
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ClientEnvEvent getClientEvent();
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private:
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ClientMap *m_map;
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scene::ISceneManager *m_smgr;
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core::map<u16, ClientActiveObject*> m_active_objects;
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Queue<ClientEnvEvent> m_client_event_queue;
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};
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#endif
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