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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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3c61d57f6d
commit
c638442e78
40 changed files with 1837 additions and 920 deletions
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@ -494,7 +494,7 @@ void RatCAO::updateLight(u8 light_at_pos)
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v3s16 RatCAO::getLightPosition()
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{
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return floatToInt(m_position, BS);
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return floatToInt(m_position+v3f(0,BS*0.5,0), BS);
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}
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void RatCAO::updateNodePos()
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@ -552,4 +552,181 @@ void RatCAO::initialize(const std::string &data)
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updateNodePos();
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}
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/*
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Oerkki1CAO
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*/
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#include "inventory.h"
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// Prototype
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Oerkki1CAO proto_Oerkki1CAO;
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Oerkki1CAO::Oerkki1CAO():
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ClientActiveObject(0),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.),
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m_node(NULL),
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m_position(v3f(0,10*BS,0)),
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m_yaw(0)
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{
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ClientActiveObject::registerType(getType(), create);
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}
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Oerkki1CAO::~Oerkki1CAO()
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{
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}
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ClientActiveObject* Oerkki1CAO::create()
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{
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return new Oerkki1CAO();
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}
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void Oerkki1CAO::addToScene(scene::ISceneManager *smgr)
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{
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if(m_node != NULL)
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return;
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video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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//buf->getMaterial().setTexture(0, NULL);
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buf->getMaterial().setTexture
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(0, driver->getTexture(porting::getDataPath("oerkki1.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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// Set it to use the materials of the meshbuffers directly.
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// This is needed for changing the texture in the future
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m_node->setReadOnlyMaterials(true);
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updateNodePos();
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}
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void Oerkki1CAO::removeFromScene()
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{
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if(m_node == NULL)
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return;
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m_node->remove();
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m_node = NULL;
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}
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void Oerkki1CAO::updateLight(u8 light_at_pos)
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{
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if(m_node == NULL)
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return;
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u8 li = decode_light(light_at_pos);
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video::SColor color(255,li,li,li);
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scene::IMesh *mesh = m_node->getMesh();
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if(mesh == NULL)
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return;
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u16 mc = mesh->getMeshBufferCount();
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for(u16 j=0; j<mc; j++)
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{
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
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video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
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u16 vc = buf->getVertexCount();
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for(u16 i=0; i<vc; i++)
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{
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vertices[i].Color = color;
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}
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}
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}
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v3s16 Oerkki1CAO::getLightPosition()
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{
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return floatToInt(m_position+v3f(0,BS*1.5,0), BS);
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}
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void Oerkki1CAO::updateNodePos()
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{
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if(m_node == NULL)
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return;
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//m_node->setPosition(m_position);
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m_node->setPosition(pos_translator.vect_show);
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v3f rot = m_node->getRotation();
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rot.Y = 180.0 - m_yaw + 90.0;
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m_node->setRotation(rot);
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}
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void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
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{
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pos_translator.translate(dtime);
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updateNodePos();
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LocalPlayer *player = env->getLocalPlayer();
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assert(player);
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v3f playerpos = player->getPosition();
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v2f playerpos_2d(playerpos.X,playerpos.Z);
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v2f objectpos_2d(m_position.X,m_position.Z);
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if(fabs(objectpos_2d.Y - playerpos_2d.Y) < 2.0*BS &&
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objectpos_2d.getDistanceFrom(playerpos_2d) < 1.0*BS)
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{
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if(m_attack_interval.step(dtime, 0.5))
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{
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env->damageLocalPlayer(2);
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}
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}
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}
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void Oerkki1CAO::processMessage(const std::string &data)
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{
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//dstream<<"Oerkki1CAO: Got message"<<std::endl;
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std::istringstream is(data, std::ios::binary);
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// command
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u8 cmd = readU8(is);
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if(cmd == 0)
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{
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// pos
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m_position = readV3F1000(is);
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pos_translator.update(m_position);
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// yaw
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m_yaw = readF1000(is);
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updateNodePos();
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}
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}
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void Oerkki1CAO::initialize(const std::string &data)
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{
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//dstream<<"Oerkki1CAO: Got init data"<<std::endl;
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{
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std::istringstream is(data, std::ios::binary);
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// version
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u8 version = readU8(is);
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// check version
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if(version != 0)
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return;
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// pos
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m_position = readV3F1000(is);
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pos_translator.init(m_position);
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}
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updateNodePos();
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}
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