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Some work-in-progress in hp and mobs and a frightening amount of random fixes.

This commit is contained in:
Perttu Ahola 2011-04-21 19:35:17 +03:00
parent 3c61d57f6d
commit c638442e78
40 changed files with 1837 additions and 920 deletions

View file

@ -494,7 +494,7 @@ void RatCAO::updateLight(u8 light_at_pos)
v3s16 RatCAO::getLightPosition()
{
return floatToInt(m_position, BS);
return floatToInt(m_position+v3f(0,BS*0.5,0), BS);
}
void RatCAO::updateNodePos()
@ -552,4 +552,181 @@ void RatCAO::initialize(const std::string &data)
updateNodePos();
}
/*
Oerkki1CAO
*/
#include "inventory.h"
// Prototype
Oerkki1CAO proto_Oerkki1CAO;
Oerkki1CAO::Oerkki1CAO():
ClientActiveObject(0),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
m_yaw(0)
{
ClientActiveObject::registerType(getType(), create);
}
Oerkki1CAO::~Oerkki1CAO()
{
}
ClientActiveObject* Oerkki1CAO::create()
{
return new Oerkki1CAO();
}
void Oerkki1CAO::addToScene(scene::ISceneManager *smgr)
{
if(m_node != NULL)
return;
video::IVideoDriver* driver = smgr->getVideoDriver();
scene::SMesh *mesh = new scene::SMesh();
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
//buf->getMaterial().setTexture(0, NULL);
buf->getMaterial().setTexture
(0, driver->getTexture(porting::getDataPath("oerkki1.png").c_str()));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
m_node = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
// Set it to use the materials of the meshbuffers directly.
// This is needed for changing the texture in the future
m_node->setReadOnlyMaterials(true);
updateNodePos();
}
void Oerkki1CAO::removeFromScene()
{
if(m_node == NULL)
return;
m_node->remove();
m_node = NULL;
}
void Oerkki1CAO::updateLight(u8 light_at_pos)
{
if(m_node == NULL)
return;
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
scene::IMesh *mesh = m_node->getMesh();
if(mesh == NULL)
return;
u16 mc = mesh->getMeshBufferCount();
for(u16 j=0; j<mc; j++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
u16 vc = buf->getVertexCount();
for(u16 i=0; i<vc; i++)
{
vertices[i].Color = color;
}
}
}
v3s16 Oerkki1CAO::getLightPosition()
{
return floatToInt(m_position+v3f(0,BS*1.5,0), BS);
}
void Oerkki1CAO::updateNodePos()
{
if(m_node == NULL)
return;
//m_node->setPosition(m_position);
m_node->setPosition(pos_translator.vect_show);
v3f rot = m_node->getRotation();
rot.Y = 180.0 - m_yaw + 90.0;
m_node->setRotation(rot);
}
void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
{
pos_translator.translate(dtime);
updateNodePos();
LocalPlayer *player = env->getLocalPlayer();
assert(player);
v3f playerpos = player->getPosition();
v2f playerpos_2d(playerpos.X,playerpos.Z);
v2f objectpos_2d(m_position.X,m_position.Z);
if(fabs(objectpos_2d.Y - playerpos_2d.Y) < 2.0*BS &&
objectpos_2d.getDistanceFrom(playerpos_2d) < 1.0*BS)
{
if(m_attack_interval.step(dtime, 0.5))
{
env->damageLocalPlayer(2);
}
}
}
void Oerkki1CAO::processMessage(const std::string &data)
{
//dstream<<"Oerkki1CAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
if(cmd == 0)
{
// pos
m_position = readV3F1000(is);
pos_translator.update(m_position);
// yaw
m_yaw = readF1000(is);
updateNodePos();
}
}
void Oerkki1CAO::initialize(const std::string &data)
{
//dstream<<"Oerkki1CAO: Got init data"<<std::endl;
{
std::istringstream is(data, std::ios::binary);
// version
u8 version = readU8(is);
// check version
if(version != 0)
return;
// pos
m_position = readV3F1000(is);
pos_translator.init(m_position);
}
updateNodePos();
}