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Allow looped animation to be used safely with old clients

fixes #12657
This commit is contained in:
sfan5 2022-09-04 16:22:12 +02:00
parent adb03ccc6d
commit c607bee19e
4 changed files with 15 additions and 8 deletions

View file

@ -127,7 +127,7 @@ void ParticleParameters::serialize(std::ostream &os, u16 protocol_ver) const
os << serializeString32(texture.string);
writeU8(os, vertical);
writeU8(os, collision_removal);
animation.serialize(os, 6); /* NOT the protocol ver */
animation.serialize(os, protocol_ver);
writeU8(os, glow);
writeU8(os, object_collision);
writeU16(os, node.param0);
@ -160,7 +160,7 @@ void ParticleParameters::deSerialize(std::istream &is, u16 protocol_ver)
texture.string = deSerializeString32(is);
vertical = readU8(is);
collision_removal = readU8(is);
animation.deSerialize(is, 6); /* NOT the protocol ver */
animation.deSerialize(is, protocol_ver);
glow = readU8(is);
object_collision = readU8(is);