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Increase performance of getLight() by at least 2x
Leads to the following increases: getSmoothLight() approx. 40% increase getTileInfo() approx. 25% increase MapBlockMesh::MapBlockMesh() 25-30%
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3 changed files with 29 additions and 2 deletions
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@ -88,6 +88,12 @@ u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const
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return MYMAX(f.light_source, light);
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}
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u8 MapNode::getLightNoChecks(enum LightBank bank, const ContentFeatures *f)
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{
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return MYMAX(f->light_source,
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bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f);
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}
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bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const
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{
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// Select the brightest of [light source, propagated light]
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