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Add minetest.register_on_punchplayer

This commit is contained in:
Brandon 2014-05-16 23:47:12 -05:00 committed by est31
parent 86a963caca
commit c5b4e54174
6 changed files with 71 additions and 10 deletions

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@ -61,3 +61,4 @@ bool* m_variable;
StackUnroller stack_unroller(L);
#endif /* S_INTERNAL_H_ */

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@ -19,6 +19,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_player.h"
#include "cpp_api/s_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "util/string.h"
void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
@ -45,6 +47,28 @@ void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player)
script_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
}
bool ScriptApiPlayer::on_punchplayer(ServerActiveObject *player,
ServerActiveObject *hitter,
float time_from_last_punch,
const ToolCapabilities *toolcap,
v3f dir,
s16 damage)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_punchplayers
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_punchplayers");
// Call callbacks
objectrefGetOrCreate(L, player);
objectrefGetOrCreate(L, hitter);
lua_pushnumber(L, time_from_last_punch);
push_tool_capabilities(L, *toolcap);
push_v3f(L, dir);
lua_pushnumber(L, damage);
script_run_callbacks(L, 6, RUN_CALLBACKS_MODE_OR);
return lua_toboolean(L, -1);
}
bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER

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@ -23,7 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <map>
#include "cpp_api/s_base.h"
#include "irr_v3d.h"
struct ToolCapabilities;
class ScriptApiPlayer
: virtual public ScriptApiBase
@ -38,6 +40,9 @@ public:
void on_joinplayer(ServerActiveObject *player);
void on_leaveplayer(ServerActiveObject *player);
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
bool on_punchplayer(ServerActiveObject *player,
ServerActiveObject *hitter, float time_from_last_punch,
const ToolCapabilities *toolcap, v3f dir, s16 damage);
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname,