mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Allow modifying movement speed, jump height and gravity per-player via the Lua API.
This commit is contained in:
parent
2a0badf2d5
commit
c5a8448c41
14 changed files with 97 additions and 10 deletions
|
@ -529,7 +529,7 @@ void LocalPlayer::applyControl(float dtime)
|
|||
v3f speedJ = getSpeed();
|
||||
if(speedJ.Y >= -0.5 * BS)
|
||||
{
|
||||
speedJ.Y = movement_speed_jump;
|
||||
speedJ.Y = movement_speed_jump * physics_override_jump;
|
||||
setSpeed(speedJ);
|
||||
|
||||
MtEvent *e = new SimpleTriggerEvent("PlayerJump");
|
||||
|
@ -584,8 +584,8 @@ void LocalPlayer::applyControl(float dtime)
|
|||
incH = incV = movement_acceleration_default * BS * dtime;
|
||||
|
||||
// Accelerate to target speed with maximum increment
|
||||
accelerateHorizontal(speedH, incH);
|
||||
accelerateVertical(speedV, incV);
|
||||
accelerateHorizontal(speedH * physics_override_speed, incH * physics_override_speed);
|
||||
accelerateVertical(speedV * physics_override_speed, incV * physics_override_speed);
|
||||
}
|
||||
|
||||
v3s16 LocalPlayer::getStandingNodePos()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue