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Allow modifying movement speed, jump height and gravity per-player via the Lua API.
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14 changed files with 97 additions and 10 deletions
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@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define GENERIC_CMD_SET_ANIMATION 6
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#define GENERIC_CMD_SET_BONE_POSITION 7
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#define GENERIC_CMD_SET_ATTACHMENT 8
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#define GENERIC_CMD_SET_PHYSICS_OVERRIDE 9
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#include "object_properties.h"
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std::string gob_cmd_set_properties(const ObjectProperties &prop);
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@ -62,6 +63,8 @@ std::string gob_cmd_punched(s16 damage, s16 result_hp);
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#include "itemgroup.h"
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std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
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std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump, float physics_override_gravity);
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std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
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std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
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