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SAO: re-add old ActiveObjectTypes for a future migration layer

This commit is contained in:
Loic Blot 2015-02-17 11:37:55 +01:00
parent f8d5af7536
commit c58d49977d
6 changed files with 14 additions and 11 deletions

View file

@ -86,7 +86,7 @@ public:
virtual void initialize(const std::string &data){}
// Create a certain type of ClientActiveObject
static ClientActiveObject* create(u8 type, IGameDef *gamedef,
static ClientActiveObject* create(ActiveObjectType type, IGameDef *gamedef,
ClientEnvironment *env);
// If returns true, punch will not be sent to the server