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Add Entity get_texture_mod() to Lua API

Send texture modifier to clients connecting later too
This commit is contained in:
sapier 2017-01-14 19:32:10 +01:00
parent 72535d3328
commit c57b4ff9b5
7 changed files with 53 additions and 8 deletions

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@ -2848,6 +2848,7 @@ This is basically a reference to a C++ `ServerActiveObject`
* `set_yaw(radians)`
* `get_yaw()`: returns number in radians
* `set_texture_mod(mod)`
* `get_texture_mod()` returns current texture modifier
* `set_sprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
select_horiz_by_yawpitch=false)`
* Select sprite from spritesheet with optional animation and DM-style