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Temporary commit; lots of test code and stuff

This commit is contained in:
Perttu Ahola 2011-02-21 00:45:14 +02:00
parent f5ff378dd0
commit c57637b4c3
25 changed files with 1917 additions and 763 deletions

View file

@ -20,11 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "environment.h"
#include "filesys.h"
Environment::Environment(Map *map, std::ostream &dout):
m_dout(dout)
Environment::Environment()
{
m_map = map;
m_daynight_ratio = 0.2;
m_daynight_ratio = 0.5;
}
Environment::~Environment()
@ -35,183 +33,16 @@ Environment::~Environment()
{
delete (*i);
}
// The map is removed by the SceneManager
m_map->drop();
//delete m_map;
}
void Environment::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
/*
Run Map's timers
*/
//TimeTaker maptimerupdatetimer("m_map->timerUpdate()", g_device);
// 0ms
m_map->timerUpdate(dtime);
//maptimerupdatetimer.stop();
/*
Get the highest speed some player is going
*/
//TimeTaker playerspeed("playerspeed", g_device);
// 0ms
f32 maximum_player_speed = 0.001; // just some small value
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
f32 speed = (*i)->getSpeed().getLength();
if(speed > maximum_player_speed)
maximum_player_speed = speed;
}
//playerspeed.stop();
/*
Maximum position increment
*/
//f32 position_max_increment = 0.05*BS;
f32 position_max_increment = 0.1*BS;
// Maximum time increment (for collision detection etc)
// time = distance / speed
f32 dtime_max_increment = position_max_increment / maximum_player_speed;
// Maximum time increment is 10ms or lower
if(dtime_max_increment > 0.01)
dtime_max_increment = 0.01;
//TimeTaker playerupdate("playerupdate", g_device);
/*
Stuff that has a maximum time increment
*/
// Don't allow overly huge dtime
if(dtime > 0.5)
dtime = 0.5;
u32 loopcount = 0;
do
{
loopcount++;
f32 dtime_part;
if(dtime > dtime_max_increment)
dtime_part = dtime_max_increment;
else
dtime_part = dtime;
dtime -= dtime_part;
/*
Handle players
*/
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
v3f playerpos = player->getPosition();
// Apply physics to local player
bool free_move = g_settings.getBool("free_move");
if(player->isLocal() && free_move == false)
{
// Apply gravity to local player
v3f speed = player->getSpeed();
if(player->swimming_up == false)
speed.Y -= 9.81 * BS * dtime_part * 2;
/*
Apply water resistance
*/
if(player->in_water_stable || player->in_water)
{
f32 max_down = 2.0*BS;
if(speed.Y < -max_down) speed.Y = -max_down;
f32 max = 2.5*BS;
if(speed.getLength() > max)
{
speed = speed / speed.getLength() * max;
}
}
player->setSpeed(speed);
}
/*
Move the player.
For local player, this also calculates collision detection.
*/
player->move(dtime_part, *m_map, position_max_increment);
/*
Update lighting on remote players on client
*/
u8 light = LIGHT_MAX;
try{
// Get node at feet
v3s16 p = floatToInt(playerpos + v3f(0,BS/4,0));
MapNode n = m_map->getNode(p);
light = n.getLightBlend(m_daynight_ratio);
}
catch(InvalidPositionException &e) {}
player->updateLight(light);
/*
Add footsteps to grass
*/
if(g_settings.getBool("footprints"))
{
// Get node that is at BS/4 under player
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0));
try{
MapNode n = m_map->getNode(bottompos);
if(n.d == CONTENT_GRASS)
{
n.d = CONTENT_GRASS_FOOTSTEPS;
m_map->setNode(bottompos, n);
#ifndef SERVER
// Update mesh on client
if(m_map->mapType() == MAPTYPE_CLIENT)
{
v3s16 p_blocks = getNodeBlockPos(bottompos);
MapBlock *b = m_map->getBlockNoCreate(p_blocks);
b->updateMesh(m_daynight_ratio);
}
#endif
}
}
catch(InvalidPositionException &e)
{
}
}
}
}
while(dtime > 0.001);
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
}
Map & Environment::getMap()
{
return *m_map;
}
void Environment::addPlayer(Player *player)
{
DSTACK(__FUNCTION_NAME);
/*
Check that only one local player exists and peer_ids are unique.
Check that peer_ids are unique.
Also check that names are unique.
Exception: there can be multiple players with peer_id=0
*/
#ifndef SERVER
/*
It is a failure if player is local and there already is a local
player
*/
assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
#endif
// If peer id is non-zero, it has to be unique.
if(player->peer_id != 0)
assert(getPlayer(player->peer_id) == NULL);
@ -240,20 +71,6 @@ re_search:
}
}
#ifndef SERVER
LocalPlayer * Environment::getLocalPlayer()
{
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
if(player->isLocal())
return (LocalPlayer*)player;
}
return NULL;
}
#endif
Player * Environment::getPlayer(u16 peer_id)
{
for(core::list<Player*>::Iterator i = m_players.begin();
@ -315,7 +132,38 @@ void Environment::printPlayers(std::ostream &o)
}
}
void Environment::serializePlayers(const std::string &savedir)
void Environment::setDayNightRatio(u32 r)
{
m_daynight_ratio = r;
}
u32 Environment::getDayNightRatio()
{
return m_daynight_ratio;
}
/*
ServerEnvironment
*/
ServerEnvironment::ServerEnvironment(ServerMap *map):
m_map(map),
m_random_spawn_timer(0)
{
/*
TEST CODE
*/
TestSAO *obj = new TestSAO(0, v3f(0, BS*5, 0));
addActiveObject(obj);
}
ServerEnvironment::~ServerEnvironment()
{
// Drop/delete map
m_map->drop();
}
void ServerEnvironment::serializePlayers(const std::string &savedir)
{
std::string players_path = savedir + "/players";
fs::CreateDir(players_path);
@ -430,7 +278,7 @@ void Environment::serializePlayers(const std::string &savedir)
//dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
}
void Environment::deSerializePlayers(const std::string &savedir)
void ServerEnvironment::deSerializePlayers(const std::string &savedir)
{
std::string players_path = savedir + "/players";
@ -492,25 +340,630 @@ void Environment::deSerializePlayers(const std::string &savedir)
}
}
void ServerEnvironment::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
// Get some settings
//bool free_move = g_settings.getBool("free_move");
bool footprints = g_settings.getBool("footprints");
{
//TimeTaker timer("Server m_map->timerUpdate()", g_device);
m_map->timerUpdate(dtime);
}
/*
Handle players
*/
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
v3f playerpos = player->getPosition();
// Move
player->move(dtime, *m_map, 100*BS);
/*
Add footsteps to grass
*/
if(footprints)
{
// Get node that is at BS/4 under player
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
try{
MapNode n = m_map->getNode(bottompos);
if(n.d == CONTENT_GRASS)
{
n.d = CONTENT_GRASS_FOOTSTEPS;
m_map->setNode(bottompos, n);
}
}
catch(InvalidPositionException &e)
{
}
}
}
/*
Step active objects
*/
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
{
ServerActiveObject* obj = i.getNode()->getValue();
// Step object, putting messages directly to the queue
obj->step(dtime, m_active_object_messages);
}
/*
Remove (m_removed && m_known_by_count==0) objects
*/
{
core::list<u16> objects_to_remove;
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
{
u16 id = i.getNode()->getKey();
ServerActiveObject* obj = i.getNode()->getValue();
// This shouldn't happen but check it
if(obj == NULL)
{
dstream<<"WARNING: NULL object found in ServerEnvironment"
<<" while finding removed objects. id="<<id<<std::endl;
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
continue;
}
else
{
// If not m_removed, don't remove.
if(obj->m_removed == false)
continue;
// Delete
delete obj;
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
}
// Remove references from m_active_objects
for(core::list<u16>::Iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); i++)
{
m_active_objects.remove(*i);
}
}
/*
TEST CODE
*/
m_random_spawn_timer -= dtime;
if(m_random_spawn_timer < 0)
{
m_random_spawn_timer += 0.1;
TestSAO *obj = new TestSAO(0,
v3f(myrand_range(-2*BS,2*BS), BS*5, myrand_range(-2*BS,2*BS)));
addActiveObject(obj);
}
}
ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
{
core::map<u16, ServerActiveObject*>::Node *n;
n = m_active_objects.find(id);
if(n == NULL)
return NULL;
return n->getValue();
}
bool isFreeServerActiveObjectId(u16 id,
core::map<u16, ServerActiveObject*> &objects)
{
if(id == 0)
return false;
for(core::map<u16, ServerActiveObject*>::Iterator
i = objects.getIterator();
i.atEnd()==false; i++)
{
if(i.getNode()->getKey() == id)
return false;
}
return true;
}
u16 getFreeServerActiveObjectId(
core::map<u16, ServerActiveObject*> &objects)
{
u16 new_id = 1;
for(;;)
{
if(isFreeServerActiveObjectId(new_id, objects))
return new_id;
if(new_id == 65535)
return 0;
new_id++;
}
}
u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
{
assert(object);
if(object->getId() == 0)
{
u16 new_id = getFreeServerActiveObjectId(m_active_objects);
if(new_id == 0)
{
dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
<<"no free ids available"<<std::endl;
delete object;
return 0;
}
object->setId(new_id);
}
if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
{
dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
<<"id is not free ("<<object->getId()<<")"<<std::endl;
delete object;
return 0;
}
dstream<<"INGO: ServerEnvironment::addActiveObject(): "
<<"added (id="<<object->getId()<<")"<<std::endl;
m_active_objects.insert(object->getId(), object);
return object->getId();
}
/*
Finds out what new objects have been added to
inside a radius around a position
*/
void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
core::map<u16, bool> &current_objects,
core::map<u16, bool> &added_objects)
{
v3f pos_f = intToFloat(pos, BS);
f32 radius_f = radius * BS;
/*
Go through the object list,
- discard m_removed objects,
- discard objects that are too far away,
- discard objects that are found in current_objects.
- add remaining objects to added_objects
*/
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
{
u16 id = i.getNode()->getKey();
// Get object
ServerActiveObject *object = i.getNode()->getValue();
if(object == NULL)
continue;
// Discard if removed
if(object->m_removed)
continue;
// Discard if too far
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
if(distance_f > radius_f)
continue;
// Discard if already on current_objects
core::map<u16, bool>::Node *n;
n = current_objects.find(id);
if(n != NULL)
continue;
// Add to added_objects
added_objects.insert(id, false);
}
}
/*
Finds out what objects have been removed from
inside a radius around a position
*/
void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
core::map<u16, bool> &current_objects,
core::map<u16, bool> &removed_objects)
{
v3f pos_f = intToFloat(pos, BS);
f32 radius_f = radius * BS;
/*
Go through current_objects; object is removed if:
- object is not found in m_active_objects (this is actually an
error condition; objects should be set m_removed=true and removed
only after all clients have been informed about removal), or
- object has m_removed=true, or
- object is too far away
*/
for(core::map<u16, bool>::Iterator
i = current_objects.getIterator();
i.atEnd()==false; i++)
{
u16 id = i.getNode()->getKey();
ServerActiveObject *object = getActiveObject(id);
if(object == NULL)
{
dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
<<" object in current_objects is NULL"<<std::endl;
}
else if(object->m_removed == false)
{
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
/*dstream<<"removed == false"
<<"distance_f = "<<distance_f
<<", radius_f = "<<radius_f<<std::endl;*/
if(distance_f < radius_f)
{
// Not removed
continue;
}
}
removed_objects.insert(id, false);
}
}
ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
{
if(m_active_object_messages.size() == 0)
return ActiveObjectMessage(0);
return m_active_object_messages.pop_front();
}
#ifndef SERVER
void Environment::updateMeshes(v3s16 blockpos)
/*
ClientEnvironment
*/
ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr):
m_map(map),
m_smgr(smgr)
{
assert(m_map);
assert(m_smgr);
}
ClientEnvironment::~ClientEnvironment()
{
// delete active objects
for(core::map<u16, ClientActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
{
delete i.getNode()->getValue();
}
// Drop/delete map
m_map->drop();
}
void ClientEnvironment::addPlayer(Player *player)
{
DSTACK(__FUNCTION_NAME);
/*
It is a failure if player is local and there already is a local
player
*/
assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
Environment::addPlayer(player);
}
LocalPlayer * ClientEnvironment::getLocalPlayer()
{
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
if(player->isLocal())
return (LocalPlayer*)player;
}
return NULL;
}
void ClientEnvironment::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
// Get some settings
bool free_move = g_settings.getBool("free_move");
bool footprints = g_settings.getBool("footprints");
{
//TimeTaker timer("Client m_map->timerUpdate()", g_device);
m_map->timerUpdate(dtime);
}
/*
Get the speed the player is going
*/
f32 player_speed = 0.001; // just some small value
LocalPlayer *lplayer = getLocalPlayer();
if(lplayer)
player_speed = lplayer->getSpeed().getLength();
/*
Maximum position increment
*/
//f32 position_max_increment = 0.05*BS;
f32 position_max_increment = 0.1*BS;
// Maximum time increment (for collision detection etc)
// time = distance / speed
f32 dtime_max_increment = position_max_increment / player_speed;
// Maximum time increment is 10ms or lower
if(dtime_max_increment > 0.01)
dtime_max_increment = 0.01;
// Don't allow overly huge dtime
if(dtime > 0.5)
dtime = 0.5;
f32 dtime_downcount = dtime;
/*
Stuff that has a maximum time increment
*/
u32 loopcount = 0;
do
{
loopcount++;
f32 dtime_part;
if(dtime_downcount > dtime_max_increment)
dtime_part = dtime_max_increment;
else
dtime_part = dtime;
dtime_downcount -= dtime_part;
/*
Handle local player
*/
{
Player *player = getLocalPlayer();
v3f playerpos = player->getPosition();
// Apply physics
if(free_move == false)
{
// Gravity
v3f speed = player->getSpeed();
if(player->swimming_up == false)
speed.Y -= 9.81 * BS * dtime_part * 2;
// Water resistance
if(player->in_water_stable || player->in_water)
{
f32 max_down = 2.0*BS;
if(speed.Y < -max_down) speed.Y = -max_down;
f32 max = 2.5*BS;
if(speed.getLength() > max)
{
speed = speed / speed.getLength() * max;
}
}
player->setSpeed(speed);
}
/*
Move the player.
This also does collision detection.
*/
player->move(dtime_part, *m_map, position_max_increment);
}
}
while(dtime_downcount > 0.001);
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
/*
Stuff that can be done in an arbitarily large dtime
*/
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
v3f playerpos = player->getPosition();
/*
Handle non-local players
*/
if(player->isLocal() == false)
{
// Move
player->move(dtime, *m_map, 100*BS);
// Update lighting on remote players on client
u8 light = LIGHT_MAX;
try{
// Get node at head
v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
MapNode n = m_map->getNode(p);
light = n.getLightBlend(m_daynight_ratio);
}
catch(InvalidPositionException &e) {}
player->updateLight(light);
}
/*
Add footsteps to grass
*/
if(footprints)
{
// Get node that is at BS/4 under player
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
try{
MapNode n = m_map->getNode(bottompos);
if(n.d == CONTENT_GRASS)
{
n.d = CONTENT_GRASS_FOOTSTEPS;
m_map->setNode(bottompos, n);
// Update mesh on client
if(m_map->mapType() == MAPTYPE_CLIENT)
{
v3s16 p_blocks = getNodeBlockPos(bottompos);
MapBlock *b = m_map->getBlockNoCreate(p_blocks);
b->updateMesh(m_daynight_ratio);
}
}
}
catch(InvalidPositionException &e)
{
}
}
}
/*
Step active objects
*/
for(core::map<u16, ClientActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
{
ClientActiveObject* obj = i.getNode()->getValue();
// Step object
obj->step(dtime);
}
}
void ClientEnvironment::updateMeshes(v3s16 blockpos)
{
m_map->updateMeshes(blockpos, m_daynight_ratio);
}
void Environment::expireMeshes(bool only_daynight_diffed)
void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
{
m_map->expireMeshes(only_daynight_diffed);
}
#endif
void Environment::setDayNightRatio(u32 r)
ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
{
m_daynight_ratio = r;
core::map<u16, ClientActiveObject*>::Node *n;
n = m_active_objects.find(id);
if(n == NULL)
return NULL;
return n->getValue();
}
u32 Environment::getDayNightRatio()
bool isFreeClientActiveObjectId(u16 id,
core::map<u16, ClientActiveObject*> &objects)
{
return m_daynight_ratio;
if(id == 0)
return false;
for(core::map<u16, ClientActiveObject*>::Iterator
i = objects.getIterator();
i.atEnd()==false; i++)
{
if(i.getNode()->getKey() == id)
return false;
}
return true;
}
u16 getFreeClientActiveObjectId(
core::map<u16, ClientActiveObject*> &objects)
{
u16 new_id = 1;
for(;;)
{
if(isFreeClientActiveObjectId(new_id, objects))
return new_id;
if(new_id == 65535)
return 0;
new_id++;
}
}
u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
{
assert(object);
if(object->getId() == 0)
{
u16 new_id = getFreeClientActiveObjectId(m_active_objects);
if(new_id == 0)
{
dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
<<"no free ids available"<<std::endl;
delete object;
return 0;
}
object->setId(new_id);
}
if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
{
dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
<<"id is not free ("<<object->getId()<<")"<<std::endl;
delete object;
return 0;
}
dstream<<"INGO: ClientEnvironment::addActiveObject(): "
<<"added (id="<<object->getId()<<")"<<std::endl;
m_active_objects.insert(object->getId(), object);
object->addToScene(m_smgr);
return object->getId();
}
void ClientEnvironment::addActiveObject(u16 id, u8 type)
{
ClientActiveObject* obj = ClientActiveObject::create(type);
if(obj == NULL)
{
dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
<<"id="<<id<<" type="<<type<<": Couldn't create object"
<<std::endl;
return;
}
obj->setId(id);
addActiveObject(obj);
}
void ClientEnvironment::removeActiveObject(u16 id)
{
dstream<<"ClientEnvironment::removeActiveObject(): "
<<"id="<<id<<std::endl;
ClientActiveObject* obj = getActiveObject(id);
if(obj == NULL)
{
dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
<<"id="<<id<<" not found"<<std::endl;
return;
}
obj->removeFromScene();
delete obj;
m_active_objects.remove(id);
}
void ClientEnvironment::processActiveObjectMessage(u16 id,
const std::string &data)
{
ClientActiveObject* obj = getActiveObject(id);
if(obj == NULL)
{
dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():"
<<" got message for id="<<id<<", which doesn't exist."
<<std::endl;
return;
}
obj->processMessage(data);
}
#endif // #ifndef SERVER