mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Temporary commit; lots of test code and stuff
This commit is contained in:
parent
f5ff378dd0
commit
c57637b4c3
25 changed files with 1917 additions and 763 deletions
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@ -20,11 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "environment.h"
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#include "filesys.h"
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Environment::Environment(Map *map, std::ostream &dout):
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m_dout(dout)
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Environment::Environment()
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{
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m_map = map;
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m_daynight_ratio = 0.2;
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m_daynight_ratio = 0.5;
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}
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Environment::~Environment()
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@ -35,183 +33,16 @@ Environment::~Environment()
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{
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delete (*i);
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}
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// The map is removed by the SceneManager
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m_map->drop();
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//delete m_map;
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}
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void Environment::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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/*
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Run Map's timers
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*/
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//TimeTaker maptimerupdatetimer("m_map->timerUpdate()", g_device);
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// 0ms
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m_map->timerUpdate(dtime);
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//maptimerupdatetimer.stop();
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/*
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Get the highest speed some player is going
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*/
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//TimeTaker playerspeed("playerspeed", g_device);
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// 0ms
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f32 maximum_player_speed = 0.001; // just some small value
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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f32 speed = (*i)->getSpeed().getLength();
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if(speed > maximum_player_speed)
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maximum_player_speed = speed;
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}
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//playerspeed.stop();
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/*
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Maximum position increment
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*/
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//f32 position_max_increment = 0.05*BS;
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f32 position_max_increment = 0.1*BS;
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// Maximum time increment (for collision detection etc)
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// time = distance / speed
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f32 dtime_max_increment = position_max_increment / maximum_player_speed;
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// Maximum time increment is 10ms or lower
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if(dtime_max_increment > 0.01)
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dtime_max_increment = 0.01;
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//TimeTaker playerupdate("playerupdate", g_device);
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/*
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Stuff that has a maximum time increment
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*/
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// Don't allow overly huge dtime
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if(dtime > 0.5)
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dtime = 0.5;
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u32 loopcount = 0;
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do
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{
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loopcount++;
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f32 dtime_part;
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if(dtime > dtime_max_increment)
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dtime_part = dtime_max_increment;
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else
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dtime_part = dtime;
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dtime -= dtime_part;
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/*
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Handle players
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*/
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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v3f playerpos = player->getPosition();
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// Apply physics to local player
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bool free_move = g_settings.getBool("free_move");
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if(player->isLocal() && free_move == false)
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{
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// Apply gravity to local player
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v3f speed = player->getSpeed();
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if(player->swimming_up == false)
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speed.Y -= 9.81 * BS * dtime_part * 2;
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/*
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Apply water resistance
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*/
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if(player->in_water_stable || player->in_water)
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{
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f32 max_down = 2.0*BS;
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if(speed.Y < -max_down) speed.Y = -max_down;
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f32 max = 2.5*BS;
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if(speed.getLength() > max)
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{
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speed = speed / speed.getLength() * max;
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}
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}
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player->setSpeed(speed);
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}
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/*
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Move the player.
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For local player, this also calculates collision detection.
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*/
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player->move(dtime_part, *m_map, position_max_increment);
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/*
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Update lighting on remote players on client
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*/
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u8 light = LIGHT_MAX;
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try{
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// Get node at feet
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v3s16 p = floatToInt(playerpos + v3f(0,BS/4,0));
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MapNode n = m_map->getNode(p);
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light = n.getLightBlend(m_daynight_ratio);
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}
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catch(InvalidPositionException &e) {}
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player->updateLight(light);
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/*
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Add footsteps to grass
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*/
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if(g_settings.getBool("footprints"))
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{
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// Get node that is at BS/4 under player
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v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0));
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try{
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MapNode n = m_map->getNode(bottompos);
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if(n.d == CONTENT_GRASS)
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{
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n.d = CONTENT_GRASS_FOOTSTEPS;
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m_map->setNode(bottompos, n);
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#ifndef SERVER
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// Update mesh on client
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if(m_map->mapType() == MAPTYPE_CLIENT)
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{
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v3s16 p_blocks = getNodeBlockPos(bottompos);
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MapBlock *b = m_map->getBlockNoCreate(p_blocks);
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b->updateMesh(m_daynight_ratio);
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}
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#endif
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}
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}
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catch(InvalidPositionException &e)
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{
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}
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}
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}
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}
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while(dtime > 0.001);
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//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
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}
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Map & Environment::getMap()
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{
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return *m_map;
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}
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void Environment::addPlayer(Player *player)
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{
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DSTACK(__FUNCTION_NAME);
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/*
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Check that only one local player exists and peer_ids are unique.
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Check that peer_ids are unique.
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Also check that names are unique.
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Exception: there can be multiple players with peer_id=0
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*/
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#ifndef SERVER
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/*
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It is a failure if player is local and there already is a local
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player
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*/
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assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
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#endif
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// If peer id is non-zero, it has to be unique.
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if(player->peer_id != 0)
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assert(getPlayer(player->peer_id) == NULL);
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@ -240,20 +71,6 @@ re_search:
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}
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}
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#ifndef SERVER
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LocalPlayer * Environment::getLocalPlayer()
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{
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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if(player->isLocal())
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return (LocalPlayer*)player;
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}
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return NULL;
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}
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#endif
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Player * Environment::getPlayer(u16 peer_id)
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{
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for(core::list<Player*>::Iterator i = m_players.begin();
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@ -315,7 +132,38 @@ void Environment::printPlayers(std::ostream &o)
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}
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}
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void Environment::serializePlayers(const std::string &savedir)
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void Environment::setDayNightRatio(u32 r)
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{
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m_daynight_ratio = r;
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}
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u32 Environment::getDayNightRatio()
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{
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return m_daynight_ratio;
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}
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/*
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ServerEnvironment
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*/
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ServerEnvironment::ServerEnvironment(ServerMap *map):
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m_map(map),
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m_random_spawn_timer(0)
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{
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/*
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TEST CODE
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*/
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TestSAO *obj = new TestSAO(0, v3f(0, BS*5, 0));
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addActiveObject(obj);
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}
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ServerEnvironment::~ServerEnvironment()
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{
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// Drop/delete map
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m_map->drop();
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}
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void ServerEnvironment::serializePlayers(const std::string &savedir)
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{
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std::string players_path = savedir + "/players";
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fs::CreateDir(players_path);
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@ -430,7 +278,7 @@ void Environment::serializePlayers(const std::string &savedir)
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//dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
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}
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void Environment::deSerializePlayers(const std::string &savedir)
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void ServerEnvironment::deSerializePlayers(const std::string &savedir)
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{
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std::string players_path = savedir + "/players";
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@ -492,25 +340,630 @@ void Environment::deSerializePlayers(const std::string &savedir)
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}
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}
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void ServerEnvironment::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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// Get some settings
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//bool free_move = g_settings.getBool("free_move");
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bool footprints = g_settings.getBool("footprints");
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{
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//TimeTaker timer("Server m_map->timerUpdate()", g_device);
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m_map->timerUpdate(dtime);
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}
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/*
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Handle players
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*/
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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v3f playerpos = player->getPosition();
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// Move
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player->move(dtime, *m_map, 100*BS);
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/*
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Add footsteps to grass
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*/
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if(footprints)
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{
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// Get node that is at BS/4 under player
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v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
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try{
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MapNode n = m_map->getNode(bottompos);
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if(n.d == CONTENT_GRASS)
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{
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n.d = CONTENT_GRASS_FOOTSTEPS;
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m_map->setNode(bottompos, n);
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}
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}
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catch(InvalidPositionException &e)
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{
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}
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}
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}
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/*
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Step active objects
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*/
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for(core::map<u16, ServerActiveObject*>::Iterator
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i = m_active_objects.getIterator();
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i.atEnd()==false; i++)
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{
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ServerActiveObject* obj = i.getNode()->getValue();
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// Step object, putting messages directly to the queue
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obj->step(dtime, m_active_object_messages);
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}
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/*
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Remove (m_removed && m_known_by_count==0) objects
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*/
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{
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core::list<u16> objects_to_remove;
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for(core::map<u16, ServerActiveObject*>::Iterator
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i = m_active_objects.getIterator();
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i.atEnd()==false; i++)
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{
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u16 id = i.getNode()->getKey();
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ServerActiveObject* obj = i.getNode()->getValue();
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// This shouldn't happen but check it
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if(obj == NULL)
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{
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dstream<<"WARNING: NULL object found in ServerEnvironment"
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<<" while finding removed objects. id="<<id<<std::endl;
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// Id to be removed from m_active_objects
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objects_to_remove.push_back(id);
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continue;
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}
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else
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{
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// If not m_removed, don't remove.
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if(obj->m_removed == false)
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continue;
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// Delete
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delete obj;
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// Id to be removed from m_active_objects
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objects_to_remove.push_back(id);
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}
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}
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// Remove references from m_active_objects
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for(core::list<u16>::Iterator i = objects_to_remove.begin();
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i != objects_to_remove.end(); i++)
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{
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m_active_objects.remove(*i);
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}
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}
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/*
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TEST CODE
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*/
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m_random_spawn_timer -= dtime;
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if(m_random_spawn_timer < 0)
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{
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m_random_spawn_timer += 0.1;
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TestSAO *obj = new TestSAO(0,
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v3f(myrand_range(-2*BS,2*BS), BS*5, myrand_range(-2*BS,2*BS)));
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addActiveObject(obj);
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}
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}
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ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
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{
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core::map<u16, ServerActiveObject*>::Node *n;
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n = m_active_objects.find(id);
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if(n == NULL)
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return NULL;
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return n->getValue();
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}
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bool isFreeServerActiveObjectId(u16 id,
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core::map<u16, ServerActiveObject*> &objects)
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{
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if(id == 0)
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return false;
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for(core::map<u16, ServerActiveObject*>::Iterator
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i = objects.getIterator();
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i.atEnd()==false; i++)
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{
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if(i.getNode()->getKey() == id)
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return false;
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}
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return true;
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}
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u16 getFreeServerActiveObjectId(
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core::map<u16, ServerActiveObject*> &objects)
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{
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u16 new_id = 1;
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for(;;)
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{
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if(isFreeServerActiveObjectId(new_id, objects))
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return new_id;
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if(new_id == 65535)
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return 0;
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new_id++;
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}
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}
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u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
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{
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assert(object);
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if(object->getId() == 0)
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{
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u16 new_id = getFreeServerActiveObjectId(m_active_objects);
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if(new_id == 0)
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{
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dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
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<<"no free ids available"<<std::endl;
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delete object;
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return 0;
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}
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object->setId(new_id);
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}
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if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
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{
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dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
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<<"id is not free ("<<object->getId()<<")"<<std::endl;
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delete object;
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return 0;
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}
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dstream<<"INGO: ServerEnvironment::addActiveObject(): "
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<<"added (id="<<object->getId()<<")"<<std::endl;
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m_active_objects.insert(object->getId(), object);
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return object->getId();
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}
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/*
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Finds out what new objects have been added to
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inside a radius around a position
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*/
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void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
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core::map<u16, bool> ¤t_objects,
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core::map<u16, bool> &added_objects)
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{
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v3f pos_f = intToFloat(pos, BS);
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f32 radius_f = radius * BS;
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/*
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Go through the object list,
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- discard m_removed objects,
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- discard objects that are too far away,
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- discard objects that are found in current_objects.
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- add remaining objects to added_objects
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*/
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for(core::map<u16, ServerActiveObject*>::Iterator
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i = m_active_objects.getIterator();
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i.atEnd()==false; i++)
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{
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u16 id = i.getNode()->getKey();
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// Get object
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ServerActiveObject *object = i.getNode()->getValue();
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if(object == NULL)
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continue;
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// Discard if removed
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if(object->m_removed)
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continue;
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// Discard if too far
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f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
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if(distance_f > radius_f)
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continue;
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// Discard if already on current_objects
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core::map<u16, bool>::Node *n;
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n = current_objects.find(id);
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if(n != NULL)
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continue;
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// Add to added_objects
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added_objects.insert(id, false);
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}
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}
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/*
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Finds out what objects have been removed from
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inside a radius around a position
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*/
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void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
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core::map<u16, bool> ¤t_objects,
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core::map<u16, bool> &removed_objects)
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{
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v3f pos_f = intToFloat(pos, BS);
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f32 radius_f = radius * BS;
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/*
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Go through current_objects; object is removed if:
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- object is not found in m_active_objects (this is actually an
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error condition; objects should be set m_removed=true and removed
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only after all clients have been informed about removal), or
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- object has m_removed=true, or
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- object is too far away
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*/
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for(core::map<u16, bool>::Iterator
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i = current_objects.getIterator();
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i.atEnd()==false; i++)
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{
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u16 id = i.getNode()->getKey();
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ServerActiveObject *object = getActiveObject(id);
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if(object == NULL)
|
||||
{
|
||||
dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
|
||||
<<" object in current_objects is NULL"<<std::endl;
|
||||
}
|
||||
else if(object->m_removed == false)
|
||||
{
|
||||
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
|
||||
/*dstream<<"removed == false"
|
||||
<<"distance_f = "<<distance_f
|
||||
<<", radius_f = "<<radius_f<<std::endl;*/
|
||||
if(distance_f < radius_f)
|
||||
{
|
||||
// Not removed
|
||||
continue;
|
||||
}
|
||||
}
|
||||
removed_objects.insert(id, false);
|
||||
}
|
||||
}
|
||||
|
||||
ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
|
||||
{
|
||||
if(m_active_object_messages.size() == 0)
|
||||
return ActiveObjectMessage(0);
|
||||
|
||||
return m_active_object_messages.pop_front();
|
||||
}
|
||||
|
||||
#ifndef SERVER
|
||||
void Environment::updateMeshes(v3s16 blockpos)
|
||||
|
||||
/*
|
||||
ClientEnvironment
|
||||
*/
|
||||
|
||||
ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr):
|
||||
m_map(map),
|
||||
m_smgr(smgr)
|
||||
{
|
||||
assert(m_map);
|
||||
assert(m_smgr);
|
||||
}
|
||||
|
||||
ClientEnvironment::~ClientEnvironment()
|
||||
{
|
||||
// delete active objects
|
||||
for(core::map<u16, ClientActiveObject*>::Iterator
|
||||
i = m_active_objects.getIterator();
|
||||
i.atEnd()==false; i++)
|
||||
{
|
||||
delete i.getNode()->getValue();
|
||||
}
|
||||
|
||||
// Drop/delete map
|
||||
m_map->drop();
|
||||
}
|
||||
|
||||
void ClientEnvironment::addPlayer(Player *player)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
/*
|
||||
It is a failure if player is local and there already is a local
|
||||
player
|
||||
*/
|
||||
assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
|
||||
|
||||
Environment::addPlayer(player);
|
||||
}
|
||||
|
||||
LocalPlayer * ClientEnvironment::getLocalPlayer()
|
||||
{
|
||||
for(core::list<Player*>::Iterator i = m_players.begin();
|
||||
i != m_players.end(); i++)
|
||||
{
|
||||
Player *player = *i;
|
||||
if(player->isLocal())
|
||||
return (LocalPlayer*)player;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void ClientEnvironment::step(float dtime)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
// Get some settings
|
||||
bool free_move = g_settings.getBool("free_move");
|
||||
bool footprints = g_settings.getBool("footprints");
|
||||
|
||||
{
|
||||
//TimeTaker timer("Client m_map->timerUpdate()", g_device);
|
||||
m_map->timerUpdate(dtime);
|
||||
}
|
||||
|
||||
/*
|
||||
Get the speed the player is going
|
||||
*/
|
||||
f32 player_speed = 0.001; // just some small value
|
||||
LocalPlayer *lplayer = getLocalPlayer();
|
||||
if(lplayer)
|
||||
player_speed = lplayer->getSpeed().getLength();
|
||||
|
||||
/*
|
||||
Maximum position increment
|
||||
*/
|
||||
//f32 position_max_increment = 0.05*BS;
|
||||
f32 position_max_increment = 0.1*BS;
|
||||
|
||||
// Maximum time increment (for collision detection etc)
|
||||
// time = distance / speed
|
||||
f32 dtime_max_increment = position_max_increment / player_speed;
|
||||
|
||||
// Maximum time increment is 10ms or lower
|
||||
if(dtime_max_increment > 0.01)
|
||||
dtime_max_increment = 0.01;
|
||||
|
||||
// Don't allow overly huge dtime
|
||||
if(dtime > 0.5)
|
||||
dtime = 0.5;
|
||||
|
||||
f32 dtime_downcount = dtime;
|
||||
|
||||
/*
|
||||
Stuff that has a maximum time increment
|
||||
*/
|
||||
|
||||
u32 loopcount = 0;
|
||||
do
|
||||
{
|
||||
loopcount++;
|
||||
|
||||
f32 dtime_part;
|
||||
if(dtime_downcount > dtime_max_increment)
|
||||
dtime_part = dtime_max_increment;
|
||||
else
|
||||
dtime_part = dtime;
|
||||
dtime_downcount -= dtime_part;
|
||||
|
||||
/*
|
||||
Handle local player
|
||||
*/
|
||||
|
||||
{
|
||||
Player *player = getLocalPlayer();
|
||||
|
||||
v3f playerpos = player->getPosition();
|
||||
|
||||
// Apply physics
|
||||
if(free_move == false)
|
||||
{
|
||||
// Gravity
|
||||
v3f speed = player->getSpeed();
|
||||
if(player->swimming_up == false)
|
||||
speed.Y -= 9.81 * BS * dtime_part * 2;
|
||||
|
||||
// Water resistance
|
||||
if(player->in_water_stable || player->in_water)
|
||||
{
|
||||
f32 max_down = 2.0*BS;
|
||||
if(speed.Y < -max_down) speed.Y = -max_down;
|
||||
|
||||
f32 max = 2.5*BS;
|
||||
if(speed.getLength() > max)
|
||||
{
|
||||
speed = speed / speed.getLength() * max;
|
||||
}
|
||||
}
|
||||
|
||||
player->setSpeed(speed);
|
||||
}
|
||||
|
||||
/*
|
||||
Move the player.
|
||||
This also does collision detection.
|
||||
*/
|
||||
player->move(dtime_part, *m_map, position_max_increment);
|
||||
}
|
||||
}
|
||||
while(dtime_downcount > 0.001);
|
||||
|
||||
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
|
||||
|
||||
/*
|
||||
Stuff that can be done in an arbitarily large dtime
|
||||
*/
|
||||
for(core::list<Player*>::Iterator i = m_players.begin();
|
||||
i != m_players.end(); i++)
|
||||
{
|
||||
Player *player = *i;
|
||||
v3f playerpos = player->getPosition();
|
||||
|
||||
/*
|
||||
Handle non-local players
|
||||
*/
|
||||
if(player->isLocal() == false)
|
||||
{
|
||||
// Move
|
||||
player->move(dtime, *m_map, 100*BS);
|
||||
|
||||
// Update lighting on remote players on client
|
||||
u8 light = LIGHT_MAX;
|
||||
try{
|
||||
// Get node at head
|
||||
v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
|
||||
MapNode n = m_map->getNode(p);
|
||||
light = n.getLightBlend(m_daynight_ratio);
|
||||
}
|
||||
catch(InvalidPositionException &e) {}
|
||||
player->updateLight(light);
|
||||
}
|
||||
|
||||
/*
|
||||
Add footsteps to grass
|
||||
*/
|
||||
if(footprints)
|
||||
{
|
||||
// Get node that is at BS/4 under player
|
||||
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
|
||||
try{
|
||||
MapNode n = m_map->getNode(bottompos);
|
||||
if(n.d == CONTENT_GRASS)
|
||||
{
|
||||
n.d = CONTENT_GRASS_FOOTSTEPS;
|
||||
m_map->setNode(bottompos, n);
|
||||
// Update mesh on client
|
||||
if(m_map->mapType() == MAPTYPE_CLIENT)
|
||||
{
|
||||
v3s16 p_blocks = getNodeBlockPos(bottompos);
|
||||
MapBlock *b = m_map->getBlockNoCreate(p_blocks);
|
||||
b->updateMesh(m_daynight_ratio);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Step active objects
|
||||
*/
|
||||
for(core::map<u16, ClientActiveObject*>::Iterator
|
||||
i = m_active_objects.getIterator();
|
||||
i.atEnd()==false; i++)
|
||||
{
|
||||
ClientActiveObject* obj = i.getNode()->getValue();
|
||||
// Step object
|
||||
obj->step(dtime);
|
||||
}
|
||||
}
|
||||
|
||||
void ClientEnvironment::updateMeshes(v3s16 blockpos)
|
||||
{
|
||||
m_map->updateMeshes(blockpos, m_daynight_ratio);
|
||||
}
|
||||
|
||||
void Environment::expireMeshes(bool only_daynight_diffed)
|
||||
void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
|
||||
{
|
||||
m_map->expireMeshes(only_daynight_diffed);
|
||||
}
|
||||
#endif
|
||||
|
||||
void Environment::setDayNightRatio(u32 r)
|
||||
ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
|
||||
{
|
||||
m_daynight_ratio = r;
|
||||
core::map<u16, ClientActiveObject*>::Node *n;
|
||||
n = m_active_objects.find(id);
|
||||
if(n == NULL)
|
||||
return NULL;
|
||||
return n->getValue();
|
||||
}
|
||||
|
||||
u32 Environment::getDayNightRatio()
|
||||
bool isFreeClientActiveObjectId(u16 id,
|
||||
core::map<u16, ClientActiveObject*> &objects)
|
||||
{
|
||||
return m_daynight_ratio;
|
||||
if(id == 0)
|
||||
return false;
|
||||
|
||||
for(core::map<u16, ClientActiveObject*>::Iterator
|
||||
i = objects.getIterator();
|
||||
i.atEnd()==false; i++)
|
||||
{
|
||||
if(i.getNode()->getKey() == id)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
u16 getFreeClientActiveObjectId(
|
||||
core::map<u16, ClientActiveObject*> &objects)
|
||||
{
|
||||
u16 new_id = 1;
|
||||
for(;;)
|
||||
{
|
||||
if(isFreeClientActiveObjectId(new_id, objects))
|
||||
return new_id;
|
||||
|
||||
if(new_id == 65535)
|
||||
return 0;
|
||||
|
||||
new_id++;
|
||||
}
|
||||
}
|
||||
|
||||
u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
|
||||
{
|
||||
assert(object);
|
||||
if(object->getId() == 0)
|
||||
{
|
||||
u16 new_id = getFreeClientActiveObjectId(m_active_objects);
|
||||
if(new_id == 0)
|
||||
{
|
||||
dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
|
||||
<<"no free ids available"<<std::endl;
|
||||
delete object;
|
||||
return 0;
|
||||
}
|
||||
object->setId(new_id);
|
||||
}
|
||||
if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
|
||||
{
|
||||
dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
|
||||
<<"id is not free ("<<object->getId()<<")"<<std::endl;
|
||||
delete object;
|
||||
return 0;
|
||||
}
|
||||
dstream<<"INGO: ClientEnvironment::addActiveObject(): "
|
||||
<<"added (id="<<object->getId()<<")"<<std::endl;
|
||||
m_active_objects.insert(object->getId(), object);
|
||||
object->addToScene(m_smgr);
|
||||
return object->getId();
|
||||
}
|
||||
|
||||
void ClientEnvironment::addActiveObject(u16 id, u8 type)
|
||||
{
|
||||
ClientActiveObject* obj = ClientActiveObject::create(type);
|
||||
if(obj == NULL)
|
||||
{
|
||||
dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
|
||||
<<"id="<<id<<" type="<<type<<": Couldn't create object"
|
||||
<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
obj->setId(id);
|
||||
|
||||
addActiveObject(obj);
|
||||
}
|
||||
|
||||
void ClientEnvironment::removeActiveObject(u16 id)
|
||||
{
|
||||
dstream<<"ClientEnvironment::removeActiveObject(): "
|
||||
<<"id="<<id<<std::endl;
|
||||
ClientActiveObject* obj = getActiveObject(id);
|
||||
if(obj == NULL)
|
||||
{
|
||||
dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
|
||||
<<"id="<<id<<" not found"<<std::endl;
|
||||
return;
|
||||
}
|
||||
obj->removeFromScene();
|
||||
delete obj;
|
||||
m_active_objects.remove(id);
|
||||
}
|
||||
|
||||
void ClientEnvironment::processActiveObjectMessage(u16 id,
|
||||
const std::string &data)
|
||||
{
|
||||
ClientActiveObject* obj = getActiveObject(id);
|
||||
if(obj == NULL)
|
||||
{
|
||||
dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():"
|
||||
<<" got message for id="<<id<<", which doesn't exist."
|
||||
<<std::endl;
|
||||
return;
|
||||
}
|
||||
obj->processMessage(data);
|
||||
}
|
||||
|
||||
#endif // #ifndef SERVER
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue