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Fix vertex count accounting in ClientMap
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2 changed files with 13 additions and 15 deletions
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@ -162,8 +162,9 @@ private:
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m_pos(pos), m_partial_buffer(buffer), m_reuse_material(false), m_use_partial_buffer(true)
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{}
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scene::IMeshBuffer* getBuffer();
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void draw(video::IVideoDriver* driver);
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video::SMaterial &getMaterial();
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/// @return index count
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u32 draw(video::IVideoDriver* driver);
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};
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Client *m_client;
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