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Simplify loading of Android version of menu
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parent
d2b5ba83b0
commit
c4e393deea
6 changed files with 134 additions and 148 deletions
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@ -38,21 +38,25 @@ dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
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dofile(menupath .. DIR_DELIM .. "modmgr.lua")
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dofile(menupath .. DIR_DELIM .. "store.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
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dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_server.lua")
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dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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if PLATFORM ~= "Android" then
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_server.lua")
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dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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else
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dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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end
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--------------------------------------------------------------------------------
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local function main_event_handler(tabview,event)
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local function main_event_handler(tabview, event)
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if event == "MenuQuit" then
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core.close()
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end
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@ -61,55 +65,95 @@ end
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--------------------------------------------------------------------------------
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local function init_globals()
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--init gamedata
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-- Init gamedata
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gamedata.worldindex = 0
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menudata.worldlist = filterlist.create(
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core.get_worlds,
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compare_worlds,
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function(element,uid)
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if element.name == uid then
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return true
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end
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return false
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end, --unique id compare fct
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function(element,gameid)
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if element.gameid == gameid then
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return true
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end
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return false
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end --filter fct
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)
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menudata.worldlist:add_sort_mechanism("alphabetic",sort_worlds_alphabetic)
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menudata.worldlist:set_sortmode("alphabetic")
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if PLATFORM ~= "Android" then
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menudata.worldlist = filterlist.create(
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core.get_worlds,
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compare_worlds,
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-- Unique id comparison function
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function(element, uid)
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return element.name == uid
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end,
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-- Filter function
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function(element, gameid)
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return element.gameid == gameid
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end
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)
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if not core.setting_get("menu_last_game") then
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local default_game = core.setting_get("default_game") or "minetest"
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core.setting_set("menu_last_game", default_game )
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menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
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menudata.worldlist:set_sortmode("alphabetic")
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if not core.setting_get("menu_last_game") then
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local default_game = core.setting_get("default_game") or "minetest"
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core.setting_set("menu_last_game", default_game )
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end
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mm_texture.init()
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else
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local world_list = core.get_worlds()
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local found_singleplayerworld = false
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for world in pairs(world_list) do
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if world.name == "singleplayerworld" then
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found_singleplayerworld = true
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gamedata.worldindex = i
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break
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end
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end
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if not found_singleplayerworld then
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core.create_world("singleplayerworld", 1)
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local world_list = core.get_worlds()
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for world in pairs(world_list) do
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if world.name == "singleplayerworld" then
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gamedata.worldindex = i
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return
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end
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end
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end
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end
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mm_texture.init()
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--create main tabview
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-- Create main tabview
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local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=0,y=0})
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tv_main:set_autosave_tab(true)
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tv_main:add(tab_singleplayer)
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tv_main:add(tab_multiplayer)
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tv_main:add(tab_server)
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if PLATFORM ~= "Android" then
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tv_main:set_autosave_tab(true)
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end
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if PLATFORM ~= "Android" then
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tv_main:add(tab_singleplayer)
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tv_main:add(tab_multiplayer)
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tv_main:add(tab_server)
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else
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tv_main:add(tab_simple_main)
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end
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tv_main:add(tab_settings)
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tv_main:add(tab_texturepacks)
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if PLATFORM ~= "Android" then
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tv_main:add(tab_texturepacks)
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end
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tv_main:add(tab_mods)
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tv_main:add(tab_credits)
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tv_main:set_global_event_handler(main_event_handler)
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tv_main:set_tab(core.setting_get("maintab_LAST"))
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if PLATFORM == "Android" then
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tv_main:set_fixed_size(false)
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else
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tv_main:set_tab(core.setting_get("maintab_LAST"))
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end
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ui.set_default("maintab")
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tv_main:show()
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--create modstore ui
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modstore.init({x=12,y=8},4,3)
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-- Create modstore ui
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if PLATFORM == "Android" then
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modstore.init({x=12, y=6}, 3, 2)
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else
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modstore.init({x=12, y=8}, 4, 3)
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end
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ui.update()
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@ -117,3 +161,4 @@ local function init_globals()
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end
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init_globals()
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