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Shadow mapping render pass (#11244)

Co-authored-by: x2048 <codeforsmile@gmail.com>
This commit is contained in:
Liso 2021-06-06 18:51:21 +02:00 committed by GitHub
parent 46f42e15c4
commit c47313db65
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35 changed files with 2624 additions and 38 deletions

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@ -27,6 +27,7 @@ struct ItemStack;
class Client;
class ITextureSource;
struct ContentFeatures;
class ShadowRenderer;
/*!
* Holds color information of an item mesh's buffer.
@ -124,6 +125,8 @@ private:
// so this variable is just required so we can implement
// getBoundingBox() and is set to an empty box.
aabb3f m_bounding_box;
ShadowRenderer *m_shadow;
};
void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result);