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Shadow mapping render pass (#11244)
Co-authored-by: x2048 <codeforsmile@gmail.com>
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35 changed files with 2624 additions and 38 deletions
44
src/client/shadows/shadowsshadercallbacks.cpp
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src/client/shadows/shadowsshadercallbacks.cpp
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/*
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Minetest
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Copyright (C) 2021 Liso <anlismon@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "client/shadows/shadowsshadercallbacks.h"
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void ShadowDepthShaderCB::OnSetConstants(
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video::IMaterialRendererServices *services, s32 userData)
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{
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video::IVideoDriver *driver = services->getVideoDriver();
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core::matrix4 lightMVP = driver->getTransform(video::ETS_PROJECTION);
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lightMVP *= driver->getTransform(video::ETS_VIEW);
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lightMVP *= driver->getTransform(video::ETS_WORLD);
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services->setVertexShaderConstant(
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services->getPixelShaderConstantID("LightMVP"),
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lightMVP.pointer(), 16);
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services->setVertexShaderConstant(
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services->getPixelShaderConstantID("MapResolution"), &MapRes, 1);
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services->setVertexShaderConstant(
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services->getPixelShaderConstantID("MaxFar"), &MaxFar, 1);
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s32 TextureId = 0;
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services->setPixelShaderConstant(
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services->getPixelShaderConstantID("ColorMapSampler"), &TextureId,
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1);
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}
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