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Shadow mapping render pass (#11244)

Co-authored-by: x2048 <codeforsmile@gmail.com>
This commit is contained in:
Liso 2021-06-06 18:51:21 +02:00 committed by GitHub
parent 46f42e15c4
commit c47313db65
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 2624 additions and 38 deletions

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@ -25,6 +25,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "client/render/core.h"
// include the shadow mapper classes too
#include "client/shadows/dynamicshadowsrender.h"
class ITextureSource;
class Camera;
@ -113,6 +117,13 @@ public:
return m_device->run();
}
// FIXME: this is still global when it shouldn't be
static ShadowRenderer *get_shadow_renderer()
{
if (s_singleton && s_singleton->core)
return s_singleton->core->get_shadow_renderer();
return nullptr;
}
static std::vector<core::vector3d<u32>> getSupportedVideoModes();
static std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers();