mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Shadow mapping render pass (#11244)
Co-authored-by: x2048 <codeforsmile@gmail.com>
This commit is contained in:
parent
46f42e15c4
commit
c47313db65
35 changed files with 2624 additions and 38 deletions
|
@ -860,6 +860,9 @@ static void updateFastFaceRow(
|
|||
g_settings->getBool("enable_shaders") &&
|
||||
g_settings->getBool("enable_waving_water");
|
||||
|
||||
static thread_local const bool force_not_tiling =
|
||||
g_settings->getBool("enable_dynamic_shadows");
|
||||
|
||||
v3s16 p = startpos;
|
||||
|
||||
u16 continuous_tiles_count = 1;
|
||||
|
@ -898,7 +901,8 @@ static void updateFastFaceRow(
|
|||
waving,
|
||||
next_tile);
|
||||
|
||||
if (next_makes_face == makes_face
|
||||
if (!force_not_tiling
|
||||
&& next_makes_face == makes_face
|
||||
&& next_p_corrected == p_corrected + translate_dir
|
||||
&& next_face_dir_corrected == face_dir_corrected
|
||||
&& memcmp(next_lights, lights, sizeof(lights)) == 0
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue