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Use "core" namespace internally
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45 changed files with 812 additions and 843 deletions
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@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mods.h"
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#include "porting.h"
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#include "log.h"
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#include "filesys.h"
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#include "cpp_api/s_internal.h"
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#include "lua_api/l_base.h"
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#include "lua_api/l_mainmenu.h"
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@ -41,18 +40,11 @@ MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
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//TODO add security
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luaL_openlibs(getStack());
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SCRIPTAPI_PRECHECKHEADER
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lua_newtable(L);
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lua_setglobal(L, "engine");
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lua_getglobal(L, "engine");
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lua_getglobal(L, "core");
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int top = lua_gettop(L);
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lua_pushstring(L, DIR_DELIM);
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lua_setglobal(L, "DIR_DELIM");
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lua_newtable(L);
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lua_setglobal(L, "gamedata");
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