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Use "core" namespace internally
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parent
1cd512913e
commit
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45 changed files with 812 additions and 843 deletions
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@ -25,134 +25,134 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class ModApiEnvMod : public ModApiBase {
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private:
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// minetest.set_node(pos, node)
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// set_node(pos, node)
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// pos = {x=num, y=num, z=num}
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static int l_set_node(lua_State *L);
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static int l_add_node(lua_State *L);
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// minetest.remove_node(pos)
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// remove_node(pos)
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// pos = {x=num, y=num, z=num}
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static int l_remove_node(lua_State *L);
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// minetest.swap_node(pos, node)
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// swap_node(pos, node)
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// pos = {x=num, y=num, z=num}
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static int l_swap_node(lua_State *L);
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// minetest.get_node(pos)
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// get_node(pos)
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// pos = {x=num, y=num, z=num}
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static int l_get_node(lua_State *L);
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// minetest.get_node_or_nil(pos)
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// get_node_or_nil(pos)
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// pos = {x=num, y=num, z=num}
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static int l_get_node_or_nil(lua_State *L);
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// minetest.get_node_light(pos, timeofday)
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// get_node_light(pos, timeofday)
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// pos = {x=num, y=num, z=num}
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// timeofday: nil = current time, 0 = night, 0.5 = day
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static int l_get_node_light(lua_State *L);
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// minetest.place_node(pos, node)
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// place_node(pos, node)
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// pos = {x=num, y=num, z=num}
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static int l_place_node(lua_State *L);
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// minetest.dig_node(pos)
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// dig_node(pos)
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// pos = {x=num, y=num, z=num}
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static int l_dig_node(lua_State *L);
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// minetest.punch_node(pos)
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// punch_node(pos)
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// pos = {x=num, y=num, z=num}
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static int l_punch_node(lua_State *L);
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// minetest.get_node_max_level(pos)
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// get_node_max_level(pos)
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// pos = {x=num, y=num, z=num}
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static int l_get_node_max_level(lua_State *L);
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// minetest.get_node_level(pos)
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// get_node_level(pos)
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// pos = {x=num, y=num, z=num}
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static int l_get_node_level(lua_State *L);
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// minetest.set_node_level(pos)
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// set_node_level(pos)
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// pos = {x=num, y=num, z=num}
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static int l_set_node_level(lua_State *L);
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// minetest.add_node_level(pos)
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// add_node_level(pos)
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// pos = {x=num, y=num, z=num}
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static int l_add_node_level(lua_State *L);
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// minetest.get_meta(pos)
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// get_meta(pos)
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static int l_get_meta(lua_State *L);
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// minetest.get_node_timer(pos)
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// get_node_timer(pos)
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static int l_get_node_timer(lua_State *L);
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// minetest.add_entity(pos, entityname) -> ObjectRef or nil
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// add_entity(pos, entityname) -> ObjectRef or nil
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// pos = {x=num, y=num, z=num}
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static int l_add_entity(lua_State *L);
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// minetest.add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
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// add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
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// pos = {x=num, y=num, z=num}
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static int l_add_item(lua_State *L);
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// minetest.get_player_by_name(name)
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// get_player_by_name(name)
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static int l_get_player_by_name(lua_State *L);
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// minetest.get_objects_inside_radius(pos, radius)
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// get_objects_inside_radius(pos, radius)
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static int l_get_objects_inside_radius(lua_State *L);
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// minetest.set_timeofday(val)
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// set_timeofday(val)
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// val = 0...1
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static int l_set_timeofday(lua_State *L);
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// minetest.get_timeofday() -> 0...1
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// get_timeofday() -> 0...1
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static int l_get_timeofday(lua_State *L);
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// minetest.get_gametime()
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// get_gametime()
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static int l_get_gametime(lua_State *L);
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// minetest.find_node_near(pos, radius, nodenames) -> pos or nil
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// find_node_near(pos, radius, nodenames) -> pos or nil
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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static int l_find_node_near(lua_State *L);
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// minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
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// find_nodes_in_area(minp, maxp, nodenames) -> list of positions
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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static int l_find_nodes_in_area(lua_State *L);
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// minetest.get_perlin(seeddiff, octaves, persistence, scale)
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// get_perlin(seeddiff, octaves, persistence, scale)
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// returns world-specific PerlinNoise
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static int l_get_perlin(lua_State *L);
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// minetest.get_perlin_map(noiseparams, size)
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// get_perlin_map(noiseparams, size)
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// returns world-specific PerlinNoiseMap
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static int l_get_perlin_map(lua_State *L);
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// minetest.get_voxel_manip()
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// get_voxel_manip()
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// returns world-specific voxel manipulator
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static int l_get_voxel_manip(lua_State *L);
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// minetest.clear_objects()
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// clear_objects()
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// clear all objects in the environment
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static int l_clear_objects(lua_State *L);
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// minetest.spawn_tree(pos, treedef)
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// spawn_tree(pos, treedef)
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static int l_spawn_tree(lua_State *L);
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// minetest.line_of_sight(pos1, pos2, stepsize) -> true/false
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// line_of_sight(pos1, pos2, stepsize) -> true/false
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static int l_line_of_sight(lua_State *L);
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// minetest.find_path(pos1, pos2, searchdistance,
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// find_path(pos1, pos2, searchdistance,
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// max_jump, max_drop, algorithm) -> table containing path
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static int l_find_path(lua_State *L);
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// minetest.transforming_liquid_add(pos)
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// transforming_liquid_add(pos)
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static int l_transforming_liquid_add(lua_State *L);
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// minetest.forceload_block(blockpos)
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// forceload_block(blockpos)
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// forceloads a block
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static int l_forceload_block(lua_State *L);
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// minetest.forceload_free_block(blockpos)
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// forceload_free_block(blockpos)
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// stops forceloading a position
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static int l_forceload_free_block(lua_State *L);
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