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Modernize various files (src/m*) (#6267)

* Modernize various files (src/m*)

* range-based for loops
* code style
* C++ headers instead of C headers
* Default operators
* empty function

Thanks to clang-tidy
This commit is contained in:
Loïc Blot 2017-08-18 18:18:25 +02:00 committed by GitHub
parent fb196be8cf
commit c427533389
34 changed files with 254 additions and 355 deletions

View file

@ -41,7 +41,7 @@ static bool parseDependsLine(std::istream &is,
--pos;
}
dep = trim(dep.substr(0, pos));
return dep != "";
return !dep.empty();
}
void parseModContents(ModSpec &spec)
@ -91,13 +91,13 @@ std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modp
std::map<std::string, ModSpec> result;
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
for (const fs::DirListNode &dln : dirlist) {
if(!dln.dir)
continue;
std::string modname = dirlist[j].name;
const std::string &modname = dln.name;
// Ignore all directories beginning with a ".", especially
// VCS directories like ".git" or ".svn"
if(modname[0] == '.')
if (modname[0] == '.')
continue;
std::string modpath = path + DIR_DELIM + modname;
@ -112,12 +112,9 @@ std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modp
std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
{
std::vector<ModSpec> result;
for(std::map<std::string,ModSpec>::iterator it = mods.begin();
it != mods.end(); ++it)
{
ModSpec mod = (*it).second;
if(mod.is_modpack)
{
for (const auto &it : mods) {
const ModSpec &mod = it.second;
if (mod.is_modpack) {
std::vector<ModSpec> content = flattenMods(mod.modpack_content);
result.reserve(result.size() + content.size());
result.insert(result.end(),content.begin(),content.end());
@ -131,23 +128,16 @@ std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
return result;
}
ModConfiguration::ModConfiguration(const std::string &worldpath):
m_unsatisfied_mods(),
m_sorted_mods(),
m_name_conflicts()
ModConfiguration::ModConfiguration(const std::string &worldpath)
{
}
void ModConfiguration::printUnsatisfiedModsError() const
{
for (std::vector<ModSpec>::const_iterator it = m_unsatisfied_mods.begin();
it != m_unsatisfied_mods.end(); ++it) {
ModSpec mod = *it;
for (const ModSpec &mod : m_unsatisfied_mods) {
errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
for (std::unordered_set<std::string>::iterator dep_it =
mod.unsatisfied_depends.begin();
dep_it != mod.unsatisfied_depends.end(); ++dep_it)
errorstream << " \"" << *dep_it << "\"";
for (const std::string &unsatisfied_depend : mod.unsatisfied_depends)
errorstream << " \"" << unsatisfied_depend << "\"";
errorstream << std::endl;
}
}
@ -175,17 +165,15 @@ void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
std::set<std::string> seen_this_iteration;
for (std::vector<ModSpec>::const_iterator it = new_mods.begin();
it != new_mods.end(); ++it) {
const ModSpec &mod = *it;
if(mod.part_of_modpack != (bool)want_from_modpack)
for (const ModSpec &mod : new_mods) {
if (mod.part_of_modpack != (bool)want_from_modpack)
continue;
if(existing_mods.count(mod.name) == 0){
if (existing_mods.count(mod.name) == 0) {
// GOOD CASE: completely new mod.
m_unsatisfied_mods.push_back(mod);
existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
}
else if(seen_this_iteration.count(mod.name) == 0){
} else if(seen_this_iteration.count(mod.name) == 0) {
// BAD CASE: name conflict in different levels.
u32 oldindex = existing_mods[mod.name];
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
@ -198,8 +186,7 @@ void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
// If there was a "VERY BAD CASE" name conflict
// in an earlier level, ignore it.
m_name_conflicts.erase(mod.name);
}
else{
} else {
// VERY BAD CASE: name conflict in the same level.
u32 oldindex = existing_mods[mod.name];
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
@ -210,6 +197,7 @@ void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
m_unsatisfied_mods[oldindex] = mod;
m_name_conflicts.insert(mod.name);
}
seen_this_iteration.insert(mod.name);
}
}
@ -222,17 +210,14 @@ void ModConfiguration::addModsFormConfig(const std::string &settings_path, const
conf.readConfigFile(settings_path.c_str());
std::vector<std::string> names = conf.getNames();
for (std::vector<std::string>::iterator it = names.begin();
it != names.end(); ++it) {
std::string name = *it;
for (const std::string &name : names) {
if (name.compare(0,9,"load_mod_")==0 && conf.getBool(name))
load_mod_names.insert(name.substr(9));
}
std::vector<ModSpec> addon_mods;
for (std::set<std::string>::const_iterator i = mods.begin();
i != mods.end(); ++i) {
std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*i));
for (const std::string &i : mods) {
std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(i));
for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin();
it != addon_mods_in_path.end(); ++it) {
const ModSpec& mod = *it;
@ -248,18 +233,18 @@ void ModConfiguration::addModsFormConfig(const std::string &settings_path, const
checkConflictsAndDeps();
// complain about mods declared to be loaded, but not found
for (std::vector<ModSpec>::iterator it = addon_mods.begin();
it != addon_mods.end(); ++it)
load_mod_names.erase((*it).name);
std::vector<ModSpec> UnsatisfiedMods = getUnsatisfiedMods();
for (std::vector<ModSpec>::iterator it = UnsatisfiedMods.begin();
it != UnsatisfiedMods.end(); ++it)
load_mod_names.erase((*it).name);
for (const ModSpec &addon_mod : addon_mods)
load_mod_names.erase(addon_mod.name);
std::vector<ModSpec> unsatisfiedMods = getUnsatisfiedMods();
for (const ModSpec &unsatisfiedMod : unsatisfiedMods)
load_mod_names.erase(unsatisfiedMod.name);
if (!load_mod_names.empty()) {
errorstream << "The following mods could not be found:";
for (std::set<std::string>::iterator it = load_mod_names.begin();
it != load_mod_names.end(); ++it)
errorstream << " \"" << (*it) << "\"";
for (const std::string &mod : load_mod_names)
errorstream << " \"" << mod << "\"";
errorstream << std::endl;
}
}
@ -286,23 +271,18 @@ void ModConfiguration::resolveDependencies()
{
// Step 1: Compile a list of the mod names we're working with
std::set<std::string> modnames;
for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
it != m_unsatisfied_mods.end(); ++it){
modnames.insert((*it).name);
for (const ModSpec &mod : m_unsatisfied_mods) {
modnames.insert(mod.name);
}
// Step 2: get dependencies (including optional dependencies)
// of each mod, split mods into satisfied and unsatisfied
std::list<ModSpec> satisfied;
std::list<ModSpec> unsatisfied;
for (std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
it != m_unsatisfied_mods.end(); ++it) {
ModSpec mod = *it;
for (ModSpec mod : m_unsatisfied_mods) {
mod.unsatisfied_depends = mod.depends;
// check which optional dependencies actually exist
for (std::unordered_set<std::string>::iterator it_optdep = mod.optdepends.begin();
it_optdep != mod.optdepends.end(); ++it_optdep) {
std::string optdep = *it_optdep;
for (const std::string &optdep : mod.optdepends) {
if (modnames.count(optdep) != 0)
mod.unsatisfied_depends.insert(optdep);
}
@ -319,15 +299,13 @@ void ModConfiguration::resolveDependencies()
ModSpec mod = satisfied.back();
m_sorted_mods.push_back(mod);
satisfied.pop_back();
for(std::list<ModSpec>::iterator it = unsatisfied.begin();
it != unsatisfied.end(); ){
for (auto it = unsatisfied.begin(); it != unsatisfied.end(); ) {
ModSpec& mod2 = *it;
mod2.unsatisfied_depends.erase(mod.name);
if(mod2.unsatisfied_depends.empty()){
if (mod2.unsatisfied_depends.empty()) {
satisfied.push_back(mod2);
it = unsatisfied.erase(it);
}
else{
} else {
++it;
}
}
@ -425,10 +403,9 @@ bool ModMetadata::load(const std::string &root_path)
}
const Json::Value::Members attr_list = root.getMemberNames();
for (Json::Value::Members::const_iterator it = attr_list.begin();
it != attr_list.end(); ++it) {
Json::Value attr_value = root[*it];
m_stringvars[*it] = attr_value.asString();
for (const auto &it : attr_list) {
Json::Value attr_value = root[it];
m_stringvars[it] = attr_value.asString();
}
return true;