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Modernize various files (src/m*) (#6267)
* Modernize various files (src/m*) * range-based for loops * code style * C++ headers instead of C headers * Default operators * empty function Thanks to clang-tidy
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fb196be8cf
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c427533389
34 changed files with 254 additions and 355 deletions
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@ -46,10 +46,7 @@ bool MinimapUpdateThread::pushBlockUpdate(v3s16 pos, MinimapMapblock *data)
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// Find if block is already in queue.
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// If it is, update the data and quit.
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for (std::deque<QueuedMinimapUpdate>::iterator
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it = m_update_queue.begin();
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it != m_update_queue.end(); ++it) {
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QueuedMinimapUpdate &q = *it;
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for (QueuedMinimapUpdate &q : m_update_queue) {
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if (q.pos == pos) {
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delete q.data;
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q.data = data;
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@ -277,9 +274,9 @@ MinimapShape Minimap::getMinimapShape()
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{
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if (data->minimap_shape_round) {
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return MINIMAP_SHAPE_ROUND;
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} else {
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return MINIMAP_SHAPE_SQUARE;
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}
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return MINIMAP_SHAPE_SQUARE;
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}
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void Minimap::setMinimapMode(MinimapMode mode)
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@ -434,9 +431,9 @@ v3f Minimap::getYawVec()
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cos(m_angle * core::DEGTORAD),
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sin(m_angle * core::DEGTORAD),
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1.0);
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} else {
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return v3f(1.0, 0.0, 1.0);
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}
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return v3f(1.0, 0.0, 1.0);
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}
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scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
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@ -568,9 +565,8 @@ void Minimap::updateActiveMarkers()
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m_active_markers.clear();
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for (std::list<Nametag *>::const_iterator i = nametags.begin();
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i != nametags.end(); ++i) {
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v3s16 pos = floatToInt((*i)->parent_node->getPosition() +
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for (Nametag *nametag : nametags) {
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v3s16 pos = floatToInt(nametag->parent_node->getPosition() +
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intToFloat(client->getCamera()->getOffset(), BS), BS);
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pos -= data->pos - v3s16(data->map_size / 2,
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data->scan_height / 2,
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@ -586,8 +582,9 @@ void Minimap::updateActiveMarkers()
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if (!mask_col.getAlpha()) {
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continue;
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}
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m_active_markers.push_back(v2f(((float)pos.X / (float)MINIMAP_MAX_SX) - 0.5,
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(1.0 - (float)pos.Z / (float)MINIMAP_MAX_SY) - 0.5));
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m_active_markers.emplace_back(((float)pos.X / (float)MINIMAP_MAX_SX) - 0.5,
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(1.0 - (float)pos.Z / (float)MINIMAP_MAX_SY) - 0.5);
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}
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}
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