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Modernize various files (src/m*) (#6267)

* Modernize various files (src/m*)

* range-based for loops
* code style
* C++ headers instead of C headers
* Default operators
* empty function

Thanks to clang-tidy
This commit is contained in:
Loïc Blot 2017-08-18 18:18:25 +02:00 committed by GitHub
parent fb196be8cf
commit c427533389
34 changed files with 254 additions and 355 deletions

View file

@ -453,11 +453,7 @@ scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes,
video::SColor c(255,255,255,255);
for (std::vector<aabb3f>::const_iterator
i = boxes.begin();
i != boxes.end(); ++i)
{
aabb3f box = *i;
for (aabb3f box : boxes) {
box.repair();
box.MinEdge.X -= expand;
@ -614,9 +610,8 @@ class f_lru
public:
f_lru(vcache *v, tcache *t): vc(v), tc(t)
{
for (u16 i = 0; i < cachesize; i++)
{
cache[i] = -1;
for (int &i : cache) {
i = -1;
}
}
@ -671,15 +666,14 @@ public:
}
// Update triangle scores
for (u16 i = 0; i < cachesize; i++)
{
if (cache[i] == -1)
for (int i : cache) {
if (i == -1)
break;
const u16 trisize = vc[cache[i]].tris.size();
const u16 trisize = vc[i].tris.size();
for (u16 t = 0; t < trisize; t++)
{
tcache *tri = &tc[vc[cache[i]].tris[t]];
tcache *tri = &tc[vc[i].tris[t]];
tri->score =
vc[tri->ind[0]].score +
@ -689,7 +683,7 @@ public:
if (tri->score > hiscore)
{
hiscore = tri->score;
highest = vc[cache[i]].tris[t];
highest = vc[i].tris[t];
}
}
}
@ -876,9 +870,8 @@ scene::IMesh* createForsythOptimizedMesh(const scene::IMesh *mesh)
tc[highest].drawn = true;
for (u16 j = 0; j < 3; j++)
{
vcache *vert = &vc[tc[highest].ind[j]];
for (u16 j : tc[highest].ind) {
vcache *vert = &vc[j];
for (u16 t = 0; t < vert->tris.size(); t++)
{
if (highest == vert->tris[t])
@ -988,9 +981,8 @@ scene::IMesh* createForsythOptimizedMesh(const scene::IMesh *mesh)
tc[highest].drawn = true;
for (u16 j = 0; j < 3; j++)
{
vcache *vert = &vc[tc[highest].ind[j]];
for (u16 j : tc[highest].ind) {
vcache *vert = &vc[j];
for (u16 t = 0; t < vert->tris.size(); t++)
{
if (highest == vert->tris[t])
@ -1101,9 +1093,8 @@ scene::IMesh* createForsythOptimizedMesh(const scene::IMesh *mesh)
tc[highest].drawn = true;
for (u16 j = 0; j < 3; j++)
{
vcache *vert = &vc[tc[highest].ind[j]];
for (u16 j : tc[highest].ind) {
vcache *vert = &vc[j];
for (u16 t = 0; t < vert->tris.size(); t++)
{
if (highest == vert->tris[t])