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Modernize various files (src/m*) (#6267)
* Modernize various files (src/m*) * range-based for loops * code style * C++ headers instead of C headers * Default operators * empty function Thanks to clang-tidy
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fb196be8cf
commit
c427533389
34 changed files with 254 additions and 355 deletions
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@ -40,9 +40,8 @@ void MapSector::deleteBlocks()
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m_block_cache = nullptr;
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// Delete all
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for (std::unordered_map<s16, MapBlock*>::iterator i = m_blocks.begin();
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i != m_blocks.end(); ++i) {
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delete i->second;
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for (auto &block : m_blocks) {
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delete block.second;
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}
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// Clear container
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@ -125,9 +124,8 @@ void MapSector::deleteBlock(MapBlock *block)
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void MapSector::getBlocks(MapBlockVect &dest)
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{
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for (std::unordered_map<s16, MapBlock*>::iterator bi = m_blocks.begin();
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bi != m_blocks.end(); ++bi) {
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dest.push_back(bi->second);
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for (auto &block : m_blocks) {
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dest.push_back(block.second);
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}
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}
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@ -140,10 +138,6 @@ ServerMapSector::ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
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{
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}
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ServerMapSector::~ServerMapSector()
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{
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}
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void ServerMapSector::serialize(std::ostream &os, u8 version)
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{
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if(!ser_ver_supported(version))
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@ -212,11 +206,9 @@ ServerMapSector* ServerMapSector::deSerialize(
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assert(sector->getId() == MAPSECTOR_SERVER);
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return (ServerMapSector*)sector;
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}
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else
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{
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sector = new ServerMapSector(parent, p2d, gamedef);
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sectors[p2d] = sector;
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}
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sector = new ServerMapSector(parent, p2d, gamedef);
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sectors[p2d] = sector;
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/*
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Set stuff in sector
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@ -236,11 +228,6 @@ ClientMapSector::ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
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MapSector(parent, pos, gamedef)
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{
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}
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ClientMapSector::~ClientMapSector()
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{
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}
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#endif // !SERVER
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//END
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