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Modernize various files (src/m*) (#6267)

* Modernize various files (src/m*)

* range-based for loops
* code style
* C++ headers instead of C headers
* Default operators
* empty function

Thanks to clang-tidy
This commit is contained in:
Loïc Blot 2017-08-18 18:18:25 +02:00 committed by GitHub
parent fb196be8cf
commit c427533389
34 changed files with 254 additions and 355 deletions

View file

@ -233,8 +233,8 @@ bool MapgenV6::block_is_underground(u64 seed, v3s16 blockpos)
if(blockpos.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE <= minimum_groundlevel)
return true;
else
return false;
return false;
}
@ -327,8 +327,8 @@ int MapgenV6::getSpawnLevelAtPoint(v2s16 p)
if (level_at_point <= water_level ||
level_at_point > water_level + 16)
return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
else
return level_at_point;
return level_at_point;
}
@ -385,8 +385,8 @@ float MapgenV6::getTreeAmount(v2s16 p)
float zeroval = -0.39;
if (noise < zeroval)
return 0;
else
return 0.04 * (noise - zeroval) / (1.0 - zeroval);
return 0.04 * (noise - zeroval) / (1.0 - zeroval);
}
@ -443,16 +443,18 @@ BiomeV6Type MapgenV6::getBiome(int index, v2s16 p)
if (d > MGV6_FREQ_HOT + blend) {
if (h > MGV6_FREQ_JUNGLE + blend)
return BT_JUNGLE;
else
return BT_DESERT;
} else if (d < MGV6_FREQ_SNOW + blend) {
return BT_DESERT;
}
if (d < MGV6_FREQ_SNOW + blend) {
if (h > MGV6_FREQ_TAIGA + blend)
return BT_TAIGA;
else
return BT_TUNDRA;
} else {
return BT_NORMAL;
return BT_TUNDRA;
}
return BT_NORMAL;
} else {
if (d > freq_desert)
return BT_DESERT;
@ -463,8 +465,8 @@ BiomeV6Type MapgenV6::getBiome(int index, v2s16 p)
if ((spflags & MGV6_JUNGLES) && h > 0.75)
return BT_JUNGLE;
else
return BT_NORMAL;
return BT_NORMAL;
}
}
@ -818,7 +820,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
u32 i2 = i;
vm->m_area.add_y(em, i2, -1);
// Cancel if out of area
if (vm->m_area.contains(i2) == false)
if (!vm->m_area.contains(i2))
continue;
MapNode *n2 = &vm->m_data[i2];
if (n2->getContent() != c_dirt &&
@ -847,13 +849,12 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
}
// Drop mud on side
for (u32 di = 0; di < 4; di++) {
v3s16 dirp = dirs4[di];
for (const v3s16 &dirp : dirs4) {
u32 i2 = i;
// Move to side
vm->m_area.add_p(em, i2, dirp);
// Fail if out of area
if (vm->m_area.contains(i2) == false)
if (!vm->m_area.contains(i2))
continue;
// Check that side is air
MapNode *n2 = &vm->m_data[i2];
@ -861,7 +862,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
continue;
// Check that under side is air
vm->m_area.add_y(em, i2, -1);
if (vm->m_area.contains(i2) == false)
if (!vm->m_area.contains(i2))
continue;
n2 = &vm->m_data[i2];
if (ndef->get(*n2).walkable)
@ -872,12 +873,12 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
vm->m_area.add_y(em, i2, -1);
n2 = &vm->m_data[i2];
// if out of known area
if (vm->m_area.contains(i2) == false ||
if (!vm->m_area.contains(i2) ||
n2->getContent() == CONTENT_IGNORE) {
dropped_to_unknown = true;
break;
}
} while (ndef->get(*n2).walkable == false);
} while (!ndef->get(*n2).walkable);
// Loop one up so that we're in air
vm->m_area.add_y(em, i2, 1);