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Modernize various files (src/m*) (#6267)
* Modernize various files (src/m*) * range-based for loops * code style * C++ headers instead of C headers * Default operators * empty function Thanks to clang-tidy
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fb196be8cf
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34 changed files with 254 additions and 355 deletions
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@ -233,8 +233,8 @@ bool MapgenV6::block_is_underground(u64 seed, v3s16 blockpos)
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if(blockpos.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE <= minimum_groundlevel)
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return true;
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else
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return false;
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return false;
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}
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@ -327,8 +327,8 @@ int MapgenV6::getSpawnLevelAtPoint(v2s16 p)
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if (level_at_point <= water_level ||
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level_at_point > water_level + 16)
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return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
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else
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return level_at_point;
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return level_at_point;
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}
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@ -385,8 +385,8 @@ float MapgenV6::getTreeAmount(v2s16 p)
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float zeroval = -0.39;
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if (noise < zeroval)
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return 0;
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else
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return 0.04 * (noise - zeroval) / (1.0 - zeroval);
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return 0.04 * (noise - zeroval) / (1.0 - zeroval);
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}
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@ -443,16 +443,18 @@ BiomeV6Type MapgenV6::getBiome(int index, v2s16 p)
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if (d > MGV6_FREQ_HOT + blend) {
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if (h > MGV6_FREQ_JUNGLE + blend)
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return BT_JUNGLE;
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else
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return BT_DESERT;
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} else if (d < MGV6_FREQ_SNOW + blend) {
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return BT_DESERT;
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}
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if (d < MGV6_FREQ_SNOW + blend) {
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if (h > MGV6_FREQ_TAIGA + blend)
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return BT_TAIGA;
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else
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return BT_TUNDRA;
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} else {
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return BT_NORMAL;
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return BT_TUNDRA;
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}
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return BT_NORMAL;
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} else {
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if (d > freq_desert)
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return BT_DESERT;
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@ -463,8 +465,8 @@ BiomeV6Type MapgenV6::getBiome(int index, v2s16 p)
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if ((spflags & MGV6_JUNGLES) && h > 0.75)
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return BT_JUNGLE;
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else
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return BT_NORMAL;
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return BT_NORMAL;
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}
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}
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@ -818,7 +820,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
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u32 i2 = i;
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vm->m_area.add_y(em, i2, -1);
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// Cancel if out of area
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if (vm->m_area.contains(i2) == false)
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if (!vm->m_area.contains(i2))
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continue;
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MapNode *n2 = &vm->m_data[i2];
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if (n2->getContent() != c_dirt &&
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@ -847,13 +849,12 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
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}
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// Drop mud on side
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for (u32 di = 0; di < 4; di++) {
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v3s16 dirp = dirs4[di];
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for (const v3s16 &dirp : dirs4) {
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u32 i2 = i;
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// Move to side
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vm->m_area.add_p(em, i2, dirp);
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// Fail if out of area
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if (vm->m_area.contains(i2) == false)
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if (!vm->m_area.contains(i2))
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continue;
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// Check that side is air
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MapNode *n2 = &vm->m_data[i2];
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@ -861,7 +862,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
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continue;
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// Check that under side is air
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vm->m_area.add_y(em, i2, -1);
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if (vm->m_area.contains(i2) == false)
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if (!vm->m_area.contains(i2))
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continue;
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n2 = &vm->m_data[i2];
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if (ndef->get(*n2).walkable)
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@ -872,12 +873,12 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
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vm->m_area.add_y(em, i2, -1);
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n2 = &vm->m_data[i2];
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// if out of known area
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if (vm->m_area.contains(i2) == false ||
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if (!vm->m_area.contains(i2) ||
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n2->getContent() == CONTENT_IGNORE) {
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dropped_to_unknown = true;
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break;
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}
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} while (ndef->get(*n2).walkable == false);
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} while (!ndef->get(*n2).walkable);
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// Loop one up so that we're in air
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vm->m_area.add_y(em, i2, 1);
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