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Replace setting unlimited_player_transfer_distance with player_transfer_distance

This commit is contained in:
SmallJoker 2014-11-08 14:35:55 +01:00 committed by Kahrl
parent 96fcca4ea0
commit c40e993ce4
9 changed files with 42 additions and 28 deletions

View file

@ -1345,11 +1345,17 @@ bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj)
inside a radius around a position
*/
void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
s16 player_radius,
std::set<u16> &current_objects,
std::set<u16> &added_objects)
{
v3f pos_f = intToFloat(pos, BS);
f32 radius_f = radius * BS;
f32 player_radius_f = player_radius * BS;
if (player_radius_f < 0)
player_radius_f = 0;
/*
Go through the object list,
- discard m_removed objects,
@ -1369,12 +1375,15 @@ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
// Discard if removed or deactivating
if(object->m_removed || object->m_pending_deactivation)
continue;
if(object->unlimitedTransferDistance() == false){
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
// Discard if too far
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
if(distance_f > radius_f)
if (distance_f > player_radius_f && player_radius_f != 0)
continue;
}
} else if (distance_f > radius_f)
continue;
// Discard if already on current_objects
std::set<u16>::iterator n;
n = current_objects.find(id);
@ -1390,11 +1399,17 @@ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
inside a radius around a position
*/
void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
s16 player_radius,
std::set<u16> &current_objects,
std::set<u16> &removed_objects)
{
v3f pos_f = intToFloat(pos, BS);
f32 radius_f = radius * BS;
f32 player_radius_f = player_radius * BS;
if (player_radius_f < 0)
player_radius_f = 0;
/*
Go through current_objects; object is removed if:
- object is not found in m_active_objects (this is actually an
@ -1423,19 +1438,15 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
continue;
}
// If transfer distance is unlimited, don't remove
if(object->unlimitedTransferDistance())
continue;
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
if(distance_f >= radius_f)
{
removed_objects.insert(id);
if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
if (distance_f <= player_radius_f || player_radius_f == 0)
continue;
} else if (distance_f <= radius_f)
continue;
}
// Not removed
// Object is no longer visible
removed_objects.insert(id);
}
}