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Fix remnant bugs on mainmenu

- Stop attempting to start a world when no world's created/selected in server tab
- Better world's indexes handling between subgames lists
This commit is contained in:
jp 2015-07-04 17:53:00 +02:00 committed by kwolekr
parent 1a1774a105
commit c3dead719a
2 changed files with 12 additions and 6 deletions

View file

@ -113,12 +113,12 @@ local function main_button_handler(this, fields, name, tabdata)
world_doubleclick or
fields["key_enter"] then
local selected = core.get_textlist_index("srv_worlds")
if selected ~= nil then
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
if selected ~= nil and gamedata.selected_world ~= 0 then
gamedata.playername = fields["te_playername"]
gamedata.password = fields["te_passwd"]
gamedata.port = fields["te_serverport"]
gamedata.address = ""
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
core.setting_set("port",gamedata.port)
if fields["te_serveraddr"] ~= nil then
@ -133,8 +133,11 @@ local function main_button_handler(this, fields, name, tabdata)
end
core.start()
return true
else
gamedata.errormessage =
fgettext("No world created or selected!")
end
return true
end
if fields["world_create"] ~= nil then