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Add formspec toolkit and refactor mainmenu to use it
Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
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27 changed files with 3518 additions and 2500 deletions
117
builtin/mainmenu/tab_texturepacks.lua
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117
builtin/mainmenu/tab_texturepacks.lua
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--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local function filter_texture_pack_list(list)
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retval = {"None"}
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for _,i in ipairs(list) do
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if i~="base" then
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table.insert(retval, i)
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end
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end
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return retval
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end
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--------------------------------------------------------------------------------
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local function render_texture_pack_list(list)
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local retval = ""
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for i, v in ipairs(list) do
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if retval ~= "" then
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retval = retval ..","
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end
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retval = retval .. core.formspec_escape(v)
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end
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return retval
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end
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--------------------------------------------------------------------------------
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local function get_formspec(tabview, name, tabdata)
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local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
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"vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
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"textlist[4,0.25;7.5,5.0;TPs;"
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local current_texture_path = core.setting_get("texture_path")
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local list = filter_texture_pack_list(core.get_dirlist(core.get_texturepath(), true))
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local index = tonumber(core.setting_get("mainmenu_last_selected_TP"))
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if index == nil then index = 1 end
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if current_texture_path == "" then
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retval = retval ..
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render_texture_pack_list(list) ..
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";" .. index .. "]"
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return retval
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end
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local infofile = current_texture_path ..DIR_DELIM.."info.txt"
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local infotext = ""
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local f = io.open(infofile, "r")
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if f==nil then
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infotext = fgettext("No information available")
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else
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infotext = f:read("*all")
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f:close()
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end
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local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
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local no_screenshot = nil
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if not file_exists(screenfile) then
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screenfile = nil
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no_screenshot = defaulttexturedir .. "no_screenshot.png"
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end
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return retval ..
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render_texture_pack_list(list) ..
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";" .. index .. "]" ..
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"image[0.65,0.25;4.0,3.7;"..core.formspec_escape(screenfile or no_screenshot).."]"..
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"textarea[1.0,3.25;3.7,1.5;;"..core.formspec_escape(infotext or "")..";]"
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end
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--------------------------------------------------------------------------------
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local function main_button_handler(tabview, fields, name, tabdata)
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if fields["TPs"] ~= nil then
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local event = core.explode_textlist_event(fields["TPs"])
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if event.type == "CHG" or event.type == "DCL" then
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local index = core.get_textlist_index("TPs")
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core.setting_set("mainmenu_last_selected_TP",
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index)
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local list = filter_texture_pack_list(core.get_dirlist(core.get_texturepath(), true))
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local current_index = core.get_textlist_index("TPs")
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if current_index ~= nil and #list >= current_index then
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local new_path = core.get_texturepath()..DIR_DELIM..list[current_index]
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if list[current_index] == "None" then new_path = "" end
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core.setting_set("texture_path", new_path)
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end
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end
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return true
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end
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return false
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end
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--------------------------------------------------------------------------------
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tab_texturepacks = {
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name = "texturepacks",
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caption = fgettext("Texturepacks"),
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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on_change = nil
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}
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