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Add formspec toolkit and refactor mainmenu to use it

Fix crash on using cursor keys in client menu without selected server
Add support for non fixed size tabviews
This commit is contained in:
sapier 2014-04-18 15:39:15 +02:00
parent 34d872628d
commit c3984569c0
27 changed files with 3518 additions and 2500 deletions

View file

@ -17,146 +17,9 @@
gamemgr = {}
--------------------------------------------------------------------------------
function gamemgr.dialog_new_game()
local retval =
"label[2,2;" .. fgettext("Game Name") .. "]"..
"field[4.5,2.4;6,0.5;te_game_name;;]" ..
"button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
"button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"
return retval
end
--------------------------------------------------------------------------------
function gamemgr.handle_games_buttons(fields)
if fields["gamelist"] ~= nil then
local event = engine.explode_textlist_event(fields["gamelist"])
gamemgr.selected_game = event.index
end
if fields["btn_game_mgr_edit_game"] ~= nil then
return {
is_dialog = true,
show_buttons = false,
current_tab = "dialog_edit_game"
}
end
if fields["btn_game_mgr_new_game"] ~= nil then
return {
is_dialog = true,
show_buttons = false,
current_tab = "dialog_new_game"
}
end
return nil
end
--------------------------------------------------------------------------------
function gamemgr.handle_new_game_buttons(fields)
if fields["new_game_confirm"] and
fields["te_game_name"] ~= nil and
fields["te_game_name"] ~= "" then
local gamepath = engine.get_gamepath()
if gamepath ~= nil and
gamepath ~= "" then
local gamefolder = cleanup_path(fields["te_game_name"])
--TODO check for already existing first
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder)
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods")
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu")
local gameconf =
io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w")
if gameconf then
gameconf:write("name = " .. fields["te_game_name"])
gameconf:close()
end
end
end
return {
is_dialog = false,
show_buttons = true,
current_tab = engine.setting_get("main_menu_tab")
}
end
--------------------------------------------------------------------------------
function gamemgr.handle_edit_game_buttons(fields)
local current_game = gamemgr.get_game(gamemgr.selected_game)
if fields["btn_close_edit_game"] ~= nil or
current_game == nil then
return {
is_dialog = false,
show_buttons = true,
current_tab = engine.setting_get("main_menu_tab")
}
end
if fields["btn_remove_mod_from_game"] ~= nil then
gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current"))
end
if fields["btn_add_mod_to_game"] ~= nil then
local modindex = engine.get_textlist_index("mods_available")
local mod = modmgr.get_global_mod(modindex)
if mod ~= nil then
local sourcepath = mod.path
if not gamemgr.add_mod(current_game,sourcepath) then
gamedata.errormessage =
fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
end
end
end
return nil
end
--------------------------------------------------------------------------------
function gamemgr.add_mod(gamespec,sourcepath)
if gamespec.gamemods_path ~= nil and
gamespec.gamemods_path ~= "" then
local modname = get_last_folder(sourcepath)
return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
end
return false
end
--------------------------------------------------------------------------------
function gamemgr.delete_mod(gamespec,modindex)
if gamespec.gamemods_path ~= nil and
gamespec.gamemods_path ~= "" then
local game_mods = {}
get_mods(gamespec.gamemods_path,game_mods)
if modindex > 0 and
#game_mods >= modindex then
if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len())
== gamespec.gamemods_path then
engine.delete_dir(game_mods[modindex].path)
end
end
end
end
--------------------------------------------------------------------------------
function gamemgr.find_by_gameid(gameid)
for i=1,#gamemgr.games,1 do
for i=1,#gamemgr.games,1 do
if gamemgr.games[i].id == gameid then
return gamemgr.games[i], i
end
@ -183,129 +46,22 @@ function gamemgr.get_game_modlist(gamespec)
retval = retval..","
end
retval = retval .. game_mods[i].name
end
return retval
end
--------------------------------------------------------------------------------
function gamemgr.gettab(name)
local retval = ""
if name == "dialog_edit_game" then
retval = retval .. gamemgr.dialog_edit_game()
end
if name == "dialog_new_game" then
retval = retval .. gamemgr.dialog_new_game()
end
if name == "game_mgr" then
retval = retval .. gamemgr.tab()
end
return retval
end
--------------------------------------------------------------------------------
function gamemgr.tab()
if gamemgr.selected_game == nil then
gamemgr.selected_game = 1
end
local retval =
"vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
"label[1,-0.25;" .. fgettext("Games") .. ":]" ..
"textlist[1,0.25;4.5,4.4;gamelist;" ..
gamemgr.gamelist() ..
";" .. gamemgr.selected_game .. "]"
local current_game = gamemgr.get_game(gamemgr.selected_game)
if current_game ~= nil then
if current_game.menuicon_path ~= nil and
current_game.menuicon_path ~= "" then
retval = retval ..
"image[5.8,-0.25;2,2;" ..
engine.formspec_escape(current_game.menuicon_path) .. "]"
end
retval = retval ..
"field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
"label[6,1.4;" .. fgettext("Mods:") .."]" ..
"button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
"textlist[6,2;5.5,3.3;game_mgr_modlist;"
.. gamemgr.get_game_modlist(current_game) ..";0]" ..
"button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
end
return retval
end
--------------------------------------------------------------------------------
function gamemgr.dialog_edit_game()
local current_game = gamemgr.get_game(gamemgr.selected_game)
if current_game ~= nil then
local retval =
"vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
"label[0,-0.25;" .. current_game.name .. "]" ..
"button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
if current_game.menuicon_path ~= nil and
current_game.menuicon_path ~= "" then
retval = retval ..
"image[5.25,0;2,2;" ..
engine.formspec_escape(current_game.menuicon_path) .. "]"
end
retval = retval ..
"textlist[0.5,0.5;4.5,4.3;mods_current;"
.. gamemgr.get_game_modlist(current_game) ..";0]"
retval = retval ..
"textlist[7,0.5;4.5,4.3;mods_available;"
.. modmgr.render_modlist() .. ";0]"
retval = retval ..
"button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"
retval = retval ..
"button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"
return retval
end
end
--------------------------------------------------------------------------------
function gamemgr.handle_buttons(tab,fields)
local retval = nil
if tab == "dialog_edit_game" then
retval = gamemgr.handle_edit_game_buttons(fields)
end
if tab == "dialog_new_game" then
retval = gamemgr.handle_new_game_buttons(fields)
end
if tab == "game_mgr" then
retval = gamemgr.handle_games_buttons(fields)
end
return retval
end
--------------------------------------------------------------------------------
function gamemgr.get_game(index)
function gamemgr.get_game(index)
if index > 0 and index <= #gamemgr.games then
return gamemgr.games[index]
end
return nil
end
--------------------------------------------------------------------------------
function gamemgr.update_gamelist()
gamemgr.games = engine.get_games()
gamemgr.games = core.get_games()
end
--------------------------------------------------------------------------------
@ -313,10 +69,15 @@ function gamemgr.gamelist()
local retval = ""
if #gamemgr.games > 0 then
retval = retval .. gamemgr.games[1].id
for i=2,#gamemgr.games,1 do
retval = retval .. "," .. gamemgr.games[i].name
end
end
return retval
end
--------------------------------------------------------------------------------
-- read initial data
--------------------------------------------------------------------------------
gamemgr.update_gamelist()