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Add formspec toolkit and refactor mainmenu to use it

Fix crash on using cursor keys in client menu without selected server
Add support for non fixed size tabviews
This commit is contained in:
sapier 2014-04-18 15:39:15 +02:00
parent 34d872628d
commit c3984569c0
27 changed files with 3518 additions and 2500 deletions

172
builtin/fstk/ui.lua Normal file
View file

@ -0,0 +1,172 @@
--Minetest
--Copyright (C) 2014 sapier
--
--self program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--self program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with self program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
ui = {}
ui.childlist = {}
ui.default = nil
--------------------------------------------------------------------------------
function ui.add(child)
--TODO check child
ui.childlist[child.name] = child
return child.name
end
--------------------------------------------------------------------------------
function ui.delete(child)
if ui.childlist[child.name] == nil then
return false
end
ui.childlist[child.name] = nil
return true
end
--------------------------------------------------------------------------------
function ui.set_default(name)
ui.default = name
end
--------------------------------------------------------------------------------
function ui.find_by_name(name)
return ui.childlist[name]
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Internal functions not to be called from user
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function ui.update()
local formspec = ""
-- handle errors
if gamedata ~= nil and gamedata.errormessage ~= nil then
formspec = "size[12,3.2]" ..
"textarea[1,1;10,2;;ERROR: " ..
core.formspec_escape(gamedata.errormessage) ..
";]"..
"button[4.5,2.5;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
else
local active_toplevel_ui_elements = 0
for key,value in pairs(ui.childlist) do
if (value.type == "toplevel") then
local retval = value:get_formspec()
if retval ~= nil and retval ~= "" then
active_toplevel_ui_elements = active_toplevel_ui_elements +1
formspec = formspec .. retval
end
end
end
-- no need to show addons if there ain't a toplevel element
if (active_toplevel_ui_elements > 0) then
for key,value in pairs(ui.childlist) do
if (value.type == "addon") then
local retval = value:get_formspec()
if retval ~= nil and retval ~= "" then
formspec = formspec .. retval
end
end
end
end
if (active_toplevel_ui_elements > 1) then
print("WARNING: ui manager detected more then one active ui element, self most likely isn't intended")
end
if (active_toplevel_ui_elements == 0) then
print("WARNING: not a single toplevel ui element active switching to default")
ui.childlist[ui.default]:show()
formspec = ui.childlist[ui.default]:get_formspec()
end
end
core.update_formspec(formspec)
end
--------------------------------------------------------------------------------
function ui.handle_buttons(fields)
if fields["btn_error_confirm"] then
gamedata.errormessage = nil
update_menu()
return
end
for key,value in pairs(ui.childlist) do
local retval = value:handle_buttons(fields)
if retval then
ui.update()
return
end
end
end
--------------------------------------------------------------------------------
function ui.handle_events(event)
for key,value in pairs(ui.childlist) do
if value.handle_events ~= nil then
local retval = value:handle_events(event)
if retval then
print("event handled by: " .. key)
return retval
end
end
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- initialize callbacks
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
core.button_handler = function(fields)
if fields["btn_error_confirm"] then
gamedata.errormessage = nil
ui.update()
return
end
if ui.handle_buttons(fields) then
ui.update()
end
end
--------------------------------------------------------------------------------
core.event_handler = function(event)
if ui.handle_events(event) then
ui.update()
return
end
if event == "Refresh" then
ui.update()
return
end
end