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Reenable fog toggle unless server restricts fog distance (#14634)
see comments in #14539
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parent
5a4d7fb0d6
commit
c38e0d05bf
4 changed files with 23 additions and 22 deletions
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@ -792,6 +792,14 @@ protected:
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void showOverlayMessage(const char *msg, float dtime, int percent,
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bool draw_clouds = true);
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inline bool fogEnabled()
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{
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// Client setting only takes effect if fog distance unlimited or debug priv
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if (sky->getFogDistance() < 0 || client->checkPrivilege("debug"))
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return m_cache_enable_fog;
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return true;
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}
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static void settingChangedCallback(const std::string &setting_name, void *data);
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void readSettings();
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@ -2467,15 +2475,12 @@ void Game::toggleMinimap(bool shift_pressed)
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void Game::toggleFog()
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{
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bool flag;
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// do not modify setting if no privilege
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if (!client->checkPrivilege("debug")) {
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flag = true;
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} else {
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flag = !g_settings->getBool("enable_fog");
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g_settings->setBool("enable_fog", flag);
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}
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if (flag)
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bool flag = !g_settings->getBool("enable_fog");
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g_settings->setBool("enable_fog", flag);
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bool allowed = sky->getFogDistance() < 0 || client->checkPrivilege("debug");
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if (!allowed)
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m_game_ui->showTranslatedStatusText("Fog enabled by game or mod");
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else if (flag)
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m_game_ui->showTranslatedStatusText("Fog enabled");
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else
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m_game_ui->showTranslatedStatusText("Fog disabled");
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@ -4230,8 +4235,7 @@ void Game::updateClouds(float dtime)
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camera_node_position.Y = camera_node_position.Y + camera_offset.Y * BS;
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camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
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this->clouds->update(camera_node_position, this->sky->getCloudColor());
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bool enable_fog = this->m_cache_enable_fog || !client->checkPrivilege("debug");
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if (this->clouds->isCameraInsideCloud() && enable_fog) {
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if (this->clouds->isCameraInsideCloud() && this->fogEnabled()) {
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// If camera is inside cloud and fog is enabled, use cloud's colors as sky colors.
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video::SColor clouds_dark = this->clouds->getColor().getInterpolated(
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video::SColor(255, 0, 0, 0), 0.9);
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@ -4291,7 +4295,7 @@ void Game::drawScene(ProfilerGraph *graph, RunStats *stats)
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/*
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Fog
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*/
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if (this->m_cache_enable_fog || !client->checkPrivilege("debug")) {
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if (this->fogEnabled()) {
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this->driver->setFog(
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fog_color,
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video::EFT_FOG_LINEAR,
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