mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Allow restricting detached inventories to one player
This combats the problem of sending the hundreds of "creative" / "armor" or whatever detached invs that exist on popular servers to each and every player on join or on change of said invs.
This commit is contained in:
parent
2fe3bf5a18
commit
c38985825f
5 changed files with 25 additions and 13 deletions
|
@ -270,7 +270,7 @@ public:
|
|||
void deleteParticleSpawner(const std::string &playername, u32 id);
|
||||
|
||||
// Creates or resets inventory
|
||||
Inventory* createDetachedInventory(const std::string &name);
|
||||
Inventory* createDetachedInventory(const std::string &name, const std::string &player="");
|
||||
|
||||
// Envlock and conlock should be locked when using scriptapi
|
||||
GameScripting *getScriptIface(){ return m_script; }
|
||||
|
@ -647,6 +647,8 @@ private:
|
|||
*/
|
||||
// key = name
|
||||
std::map<std::string, Inventory*> m_detached_inventories;
|
||||
// value = "" (visible to all players) or player name
|
||||
std::map<std::string, std::string> m_detached_inventories_player;
|
||||
|
||||
DISABLE_CLASS_COPY(Server);
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue