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Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level

This commit is contained in:
Perttu Ahola 2011-11-15 21:13:22 +02:00
parent e5fd010a6c
commit c3703ded95
2 changed files with 7 additions and 5 deletions

View file

@ -266,7 +266,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
i = CONTENT_JUNGLEGRASS;
f = nodemgr->getModifiable(i);
f->drawtype = NDT_PLANTLIKE;
f->visual_scale = 1.6;
f->visual_scale = 1.3;
f->setAllTextures("junglegrass.png");
f->setInventoryTexture("junglegrass.png");
f->light_propagates = true;