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Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
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2 changed files with 7 additions and 5 deletions
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@ -266,7 +266,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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i = CONTENT_JUNGLEGRASS;
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f = nodemgr->getModifiable(i);
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f->drawtype = NDT_PLANTLIKE;
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f->visual_scale = 1.6;
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f->visual_scale = 1.3;
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f->setAllTextures("junglegrass.png");
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f->setInventoryTexture("junglegrass.png");
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f->light_propagates = true;
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