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working good

This commit is contained in:
Perttu Ahola 2010-12-26 13:51:56 +02:00
parent 4ba5cd580d
commit c32da52104
8 changed files with 65 additions and 221 deletions

View file

@ -820,7 +820,7 @@ public:
s32 Rand(s32 min, s32 max)
{
return (rand()%(max-min+1))+min;
return (myrand()%(max-min+1))+min;
}
private:
bool keydown[KEY_KEY_CODES_COUNT];
@ -830,124 +830,6 @@ private:
bool rightclicked;
};
#if 0
void updateViewingRange(f32 frametime, Client *client)
{
// Range_all messes up frametime_avg
if(draw_control.range_all == true)
return;
float wanted_fps = g_settings.getFloat("wanted_fps");
// Initialize to the target value
static float frametime_avg = 1.0/wanted_fps;
//frametime_avg = frametime_avg * 0.9 + frametime * 0.1;
//frametime_avg = frametime_avg * 0.7 + frametime * 0.3;
//frametime_avg = frametime_avg * 0.5 + frametime * 0.5;
//frametime_avg = frametime_avg * 0.0 + frametime * 1.0;
frametime_avg = frametime_avg * 0.7 + frametime * 0.3;
static f32 counter = 0;
if(counter > 0){
counter -= frametime;
return;
}
//counter = 1.0; //seconds
counter = 0.5; //seconds
//counter += 0.1; //seconds
//counter = 0.3; //seconds
//float freetime_ratio = 0.2;
//float freetime_ratio = 0.4;
float freetime_ratio = FREETIME_RATIO;
float frametime_wanted = (1.0/(wanted_fps/(1.0-freetime_ratio)));
//float fraction = sqrt(frametime_avg / frametime_wanted);
//float fraction = pow(frametime_avg / frametime_wanted, 1./3);
float fraction_unbiased = frametime_avg / frametime_wanted;
float fraction = pow(fraction_unbiased, 20./(float)draw_control.wanted_range);
/*float fraction = 1.0;
// If frametime is too high
if(fraction_unbiased > 1.0)
fraction = pow(fraction_unbiased, 1./2);
// If frametime is too low
else
fraction = pow(fraction_unbiased, 1./5);*/
/*float fraction = sqrt(frametime_avg / frametime_wanted) / 2.0
+ frametime_avg / frametime_wanted / 2.0;*/
//float fraction = frametime_avg / frametime_wanted;
static bool fraction_is_good = false;
//float fraction_good_threshold = 0.1;
//float fraction_bad_threshold = 0.25;
/*float fraction_good_threshold = 0.075;
float fraction_bad_threshold = 0.125;*/
// If frametime is too low
/*if(fraction < 1.0)
{
fraction_good_threshold = pow(fraction_good_threshold, 4);
fraction_bad_threshold = pow(fraction_bad_threshold, 4);
}*/
float fraction_good_threshold = 0.23;
float fraction_bad_threshold = 0.33;
float fraction_limit;
// Use high limit if fraction is good AND the fraction would
// lower the range. We want to keep the range fairly high.
if(fraction_is_good && fraction > 1.0)
fraction_limit = fraction_bad_threshold;
else
fraction_limit = fraction_good_threshold;
//if(fabs(fraction - 1.0) < fraction_limit)
if(fabs(fraction_unbiased - 1.0) < fraction_limit)
{
fraction_is_good = true;
return;
}
else
{
fraction_is_good = false;
}
//dstream<<"frametime_avg="<<frametime_avg<<std::endl;
//dstream<<"frametime_wanted="<<frametime_wanted<<std::endl;
/*dstream<<"fetching="<<client->isFetchingBlocks()
<<" faction = "<<fraction<<std::endl;*/
JMutexAutoLock lock(g_range_mutex);
s16 viewing_range_nodes_min = g_settings.getS16("viewing_range_nodes_min");
s16 viewing_range_nodes_max = g_settings.getS16("viewing_range_nodes_max");
s16 n = (float)draw_control.wanted_range / fraction;
if(n < viewing_range_nodes_min)
n = viewing_range_nodes_min;
if(n > viewing_range_nodes_max)
n = viewing_range_nodes_max;
bool can_change = true;
if(client->isFetchingBlocks() == true && n > draw_control.wanted_range)
can_change = false;
if(can_change)
draw_control.wanted_range = n;
/*dstream<<"draw_control.wanted_range = "
<<draw_control.wanted_range<<std::endl;*/
}
#endif
void updateViewingRange(f32 frametime_in, Client *client)
{
if(draw_control.range_all == true)
@ -967,15 +849,15 @@ void updateViewingRange(f32 frametime_in, Client *client)
//counter = 0.1;
counter = 0.2;
dstream<<__FUNCTION_NAME
/*dstream<<__FUNCTION_NAME
<<": Collected "<<added_frames<<" frames, total of "
<<added_frametime<<"s."<<std::endl;
<<added_frametime<<"s."<<std::endl;*/
dstream<<"draw_control.blocks_drawn="
/*dstream<<"draw_control.blocks_drawn="
<<draw_control.blocks_drawn
<<", draw_control.blocks_would_have_drawn="
<<draw_control.blocks_would_have_drawn
<<std::endl;
<<std::endl;*/
float range_min = g_settings.getS16("viewing_range_nodes_min");
float range_max = g_settings.getS16("viewing_range_nodes_max");
@ -1001,12 +883,12 @@ void updateViewingRange(f32 frametime_in, Client *client)
float wanted_frametime = 1.0 / wanted_fps;
f32 wanted_frametime_change = wanted_frametime - frametime;
dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
//dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
// If needed frametime change is very small, just return
if(fabs(wanted_frametime_change) < wanted_frametime*0.2)
{
dstream<<"ignoring small wanted_frametime_change"<<std::endl;
//dstream<<"ignoring small wanted_frametime_change"<<std::endl;
return;
}
@ -1038,11 +920,11 @@ void updateViewingRange(f32 frametime_in, Client *client)
if(time_per_range < min_time_per_range)
{
time_per_range = min_time_per_range;
dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
//dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
}
else
{
dstream<<"time_per_range="<<time_per_range<<std::endl;
//dstream<<"time_per_range="<<time_per_range<<std::endl;
}
f32 wanted_range_change = wanted_frametime_change / time_per_range;
@ -1050,28 +932,28 @@ void updateViewingRange(f32 frametime_in, Client *client)
//wanted_range_change *= 0.9;
//wanted_range_change *= 0.75;
wanted_range_change *= 0.5;
dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
//dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
// If needed range change is very small, just return
if(fabs(wanted_range_change) < 0.001)
{
dstream<<"ignoring small wanted_range_change"<<std::endl;
//dstream<<"ignoring small wanted_range_change"<<std::endl;
return;
}
new_range += wanted_range_change;
dstream<<"new_range="<<new_range/*<<std::endl*/;
//dstream<<"new_range="<<new_range/*<<std::endl*/;
float new_range_unclamped = new_range;
//float new_range_unclamped = new_range;
if(new_range < range_min)
new_range = range_min;
if(new_range > range_max)
new_range = range_max;
if(new_range != new_range_unclamped)
/*if(new_range != new_range_unclamped)
dstream<<", clamped to "<<new_range<<std::endl;
else
dstream<<std::endl;
dstream<<std::endl;*/
draw_control.wanted_range = new_range;