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Improve readability and infos in verbose log (#13828)

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sfan5 2023-09-22 18:41:10 +02:00 committed by GitHub
parent 5949172735
commit c3114132d3
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11 changed files with 26 additions and 51 deletions

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@ -1317,9 +1317,7 @@ void Client::sendChatMessage(const std::wstring &message)
m_chat_message_allowance -= 1.0f;
NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
pkt << message;
Send(&pkt);
} else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size < 0) {
m_out_chat_queue.push(message);
@ -1701,8 +1699,11 @@ void Client::typeChatMessage(const std::wstring &message)
if (message.empty())
return;
auto message_utf8 = wide_to_utf8(message);
infostream << "Typed chat message: \"" << message_utf8 << "\"" << std::endl;
// If message was consumed by script API, don't send it to server
if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
if (m_mods_loaded && m_script->on_sending_message(message_utf8))
return;
// Send to others

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@ -357,7 +357,6 @@ bool GenericCAO::collideWithObjects() const
void GenericCAO::initialize(const std::string &data)
{
infostream<<"GenericCAO: Got init data"<<std::endl;
processInitData(data);
m_enable_shaders = g_settings->getBool("enable_shaders");
@ -393,8 +392,7 @@ void GenericCAO::processInitData(const std::string &data)
}
const u8 num_messages = readU8(is);
for (int i = 0; i < num_messages; i++) {
for (u8 i = 0; i < num_messages; i++) {
std::string message = deSerializeString32(is);
processMessage(message);
}
@ -1704,8 +1702,6 @@ void GenericCAO::processMessage(const std::string &data)
if (expire_visuals) {
expireVisuals();
} else {
infostream << "GenericCAO: properties updated but expiring visuals"
<< " not necessary" << std::endl;
if (textures_changed) {
// don't update while punch texture modifier is active
if (m_reset_textures_timer < 0)

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@ -195,16 +195,7 @@ void RenderingEngine::cleanupMeshCache()
bool RenderingEngine::setupTopLevelWindow()
{
// FIXME: It would make more sense for there to be a switch of some
// sort here that would call the correct toplevel setup methods for
// the environment Minetest is running in.
/* Setting general properties for the top level window */
verbosestream << "Client: Configuring general top level window properties"
<< std::endl;
bool result = setWindowIcon();
return result;
return setWindowIcon();
}
bool RenderingEngine::setWindowIcon()

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@ -488,8 +488,6 @@ u32 ShaderSource::getShader(const std::string &name,
u32 ShaderSource::getShaderIdDirect(const std::string &name,
MaterialType material_type, NodeDrawType drawtype)
{
//infostream<<"getShaderIdDirect(): name=\""<<name<<"\""<<std::endl;
// Empty name means shader 0
if (name.empty()) {
infostream<<"getShaderIdDirect(): name is empty"<<std::endl;