1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-09-15 18:57:08 +00:00

Add server/client annotations to settingtypes.txt and make use of them (#15756)

This commit is contained in:
grorp 2025-04-01 07:55:47 -04:00 committed by GitHub
parent 6724068659
commit c30c94dfaa
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
12 changed files with 231 additions and 96 deletions

View file

@ -111,6 +111,7 @@ local function load()
requires = {
keyboard_mouse = true,
},
context = "client",
get_formspec = function(self, avail_w)
local btn_w = math.min(avail_w, 3)
return ("button[0,0;%f,0.8;btn_change_keys;%s]"):format(btn_w, fgettext("Controls")), 0.8
@ -127,6 +128,7 @@ local function load()
requires = {
touchscreen = true,
},
context = "client",
get_formspec = function(self, avail_w)
local btn_w = math.min(avail_w, 6)
return ("button[0,0;%f,0.8;btn_touch_layout;%s]"):format(btn_w, fgettext("Touchscreen layout")), 0.8
@ -173,18 +175,24 @@ local function load()
table.insert(content, idx, shadows_component)
idx = table.indexof(content, "enable_auto_exposure") + 1
local setting_info = get_setting_info("enable_auto_exposure")
local note = component_funcs.note(fgettext_ne("(The game will need to enable automatic exposure as well)"))
note.requires = get_setting_info("enable_auto_exposure").requires
note.requires = setting_info.requires
note.context = setting_info.context
table.insert(content, idx, note)
idx = table.indexof(content, "enable_bloom") + 1
setting_info = get_setting_info("enable_bloom")
note = component_funcs.note(fgettext_ne("(The game will need to enable bloom as well)"))
note.requires = get_setting_info("enable_bloom").requires
note.requires = setting_info.requires
note.context = setting_info.context
table.insert(content, idx, note)
idx = table.indexof(content, "enable_volumetric_lighting") + 1
setting_info = get_setting_info("enable_volumetric_lighting")
note = component_funcs.note(fgettext_ne("(The game will need to enable volumetric lighting as well)"))
note.requires = get_setting_info("enable_volumetric_lighting").requires
note.requires = setting_info.requires
note.context = setting_info.context
table.insert(content, idx, note)
end
@ -362,7 +370,18 @@ local function update_filtered_pages(query)
end
local function check_requirements(name, requires)
local shown_contexts = {
common = true,
client = true,
server = INIT ~= "pause_menu" or core.is_internal_server(),
world_creation = INIT ~= "pause_menu",
}
local function check_requirements(name, requires, context)
if context and not shown_contexts[context] then
return false
end
if requires == nil then
return true
end
@ -423,11 +442,11 @@ function page_has_contents(page, actual_content)
elseif type(item) == "string" then
local setting = get_setting_info(item)
assert(setting, "Unknown setting: " .. item)
if check_requirements(setting.name, setting.requires) then
if check_requirements(setting.name, setting.requires, setting.context) then
return true
end
elseif item.get_formspec then
if check_requirements(item.id, item.requires) then
if check_requirements(item.id, item.requires, item.context) then
return true
end
else
@ -449,20 +468,22 @@ local function build_page_components(page)
elseif item.heading then
last_heading = item
else
local name, requires
local name, requires, context
if type(item) == "string" then
local setting = get_setting_info(item)
assert(setting, "Unknown setting: " .. item)
name = setting.name
requires = setting.requires
context = setting.context
elseif item.get_formspec then
name = item.id
requires = item.requires
context = item.context
else
error("Unknown content in page: " .. dump(item))
end
if check_requirements(name, requires) then
if check_requirements(name, requires, context) then
if last_heading then
content[#content + 1] = last_heading
last_heading = nil