mirror of
https://github.com/luanti-org/luanti.git
synced 2025-09-30 19:22:14 +00:00
Merge 440f3a5ac1
into 499f2284bd
This commit is contained in:
commit
c304564bb0
12 changed files with 225 additions and 9 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -138,3 +138,6 @@ lib/irrlichtmt
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# Generated mod storage database
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client/mod_storage.sqlite
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# Client keyring
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client/keyring.json
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@ -81,6 +81,7 @@ local function register_buttonhandler(this, fields)
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core.settings:set("name", fields.name)
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core.settings:set("address", gamedata.address)
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core.settings:set("remote_port", gamedata.port)
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keyringmgr.set_login(gamedata.address, gamedata.port, fields.name, fields.password)
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core.start()
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end
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@ -23,6 +23,7 @@ dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
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dofile(menupath .. DIR_DELIM .. "async_event.lua")
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dofile(menupath .. DIR_DELIM .. "common.lua")
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dofile(menupath .. DIR_DELIM .. "serverlistmgr.lua")
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dofile(menupath .. DIR_DELIM .. "keyringmgr.lua")
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dofile(menupath .. DIR_DELIM .. "game_theme.lua")
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dofile(menupath .. DIR_DELIM .. "content" .. DIR_DELIM .. "init.lua")
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169
builtin/mainmenu/keyringmgr.lua
Normal file
169
builtin/mainmenu/keyringmgr.lua
Normal file
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@ -0,0 +1,169 @@
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keyringmgr = {
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keyring = nil
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}
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local function get_keyring_path()
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return core.get_user_path() .. DIR_DELIM .. "client" .. DIR_DELIM .. core.settings:get("keyring_file")
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end
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local function save_keyring(keyring)
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core.safe_file_write(get_keyring_path(), core.write_json(keyring))
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end
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local function read_keyring()
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local path = get_keyring_path()
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local file = io.open(path, "r")
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if file then
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local json = file:read("*all")
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file:close()
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return core.parse_json(json)
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end
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end
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local function is_for_server(keys, address, port)
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return keys.address == address and keys.port == port
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end
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local function delete_keys(keyring, address, port)
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for i = 1, #keyring do
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local keys = keyring[i]
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if is_for_server(keys, address, port) then
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table.remove(keyring, i)
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return
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end
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end
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end
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local function get_keys(keyring, address, port)
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for i = 1, #keyring do
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local keys = keyring[i]
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if is_for_server(keys, address, port) then
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return keys
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end
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end
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-- If we don't find any existing keys, we make a blank set for the server
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local keys = {
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address = address,
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port = port,
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logins = {},
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last_login = false
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}
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table.insert(keyring, 1, keys)
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save_keyring(keyring)
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return keys
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end
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local function rewrite_keys(keyring, address, port, new_keys)
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delete_keys(keyring, address, port)
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table.insert(keyring, 1, new_keys)
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save_keyring(keyring)
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end
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function keyringmgr.get_keyring()
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if keyringmgr.keyring then
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return keyringmgr.keyring
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end
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keyringmgr.keyring = {}
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-- Add keyring, removing duplicates
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local seen = {}
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for _, keys in ipairs(read_keyring() or {}) do
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local key = ("%s:%d"):format(keys.address:lower(), keys.port)
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if not seen[key] then
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seen[key] = true
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keyringmgr.keyring[#keyringmgr.keyring + 1] = keys
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end
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end
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return keyringmgr.keyring
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end
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function keyringmgr.set_last_login(address, port, playername)
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local keyring = keyringmgr.get_keyring()
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local new_keys = get_keys(keyring, address, port)
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new_keys.last_login = playername
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rewrite_keys(keyring, address, port, new_keys)
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end
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function keyringmgr.set_login(address, port, playername, password)
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-- If the user doesn't want to remember logins, we completely skip the process
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if not core.settings:get_bool("remember_login") then
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return
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end
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assert(type(port) == "number")
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local keyring = keyringmgr.get_keyring()
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local new_keys = get_keys(keyring, address, port);
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-- Check for existing entires for playername
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for _, login in ipairs(new_keys.logins or {}) do
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if login.playername and login.playername == playername then
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login.password = password
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break
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end
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end
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-- If not, we add a new key
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if not new_keys.logins then
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new_keys.logins = {}
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end
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table.insert(new_keys.logins, 1, {
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playername = playername,
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password = password
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})
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keyringmgr.set_last_login(address, port, playername)
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rewrite_keys(keyring, address, port, new_keys)
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end
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function keyringmgr.get_login(address, port, playername)
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assert(type(port) == "number")
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local keyring = keyringmgr.get_keyring()
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local new_keys = get_keys(keyring, address, port);
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-- Check for existing entires for playername
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for _, login in ipairs(new_keys.logins) do
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if login.playername and login.playername == playername then
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return login
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end
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end
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error("No login found on " .. address .. ":" .. port .. " for player " .. playername)
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end
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function keyringmgr.remove_login(address, port, playername)
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assert(type(port) == "number")
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local keyring = keyringmgr.get_keyring()
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local new_keys = get_keys(keyring, address, port);
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for i = 1, #new_keys.logins do
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local login = new_keys.logins[i]
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if (login.playername == playername) then
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table.remove(new_keys.logins, i)
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break
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end
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end
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rewrite_keys(keyring, address, port, new_keys)
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end
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function keyringmgr.delete_keys(address, port)
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local keyring = keyringmgr.get_keyring()
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delete_keys(keyring, address, port)
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save_keyring(keyring)
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end
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function keyringmgr.get_last_login(address, port)
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local playername = get_keys(keyringmgr.get_keyring(), address, port).last_login
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if playername then
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return keyringmgr.get_login(address, port, playername)
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end
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return false
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end
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@ -55,7 +55,15 @@ local function is_selected_fav(server)
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end
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-- Persists the selected server in the "address" and "remote_port" settings
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local function get_default_playername()
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return core.settings:get("name")
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end
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local function get_default_password()
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return ""
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end
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local input_playername = get_default_playername()
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local input_password = get_default_password()
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local function set_selected_server(server)
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if server == nil then -- reset selection
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core.settings:remove("address")
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@ -69,6 +77,18 @@ local function set_selected_server(server)
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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-- Pull info from last login (if exists)
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-- This will always fail if remember_login is false
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-- because nothing has been stored, nor will it ever be
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local login = keyringmgr.get_last_login(address, port)
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if login then
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input_playername = login.playername
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input_password = login.password
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else
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input_playername = get_default_playername()
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input_password = get_default_password()
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end
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end
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end
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@ -129,8 +149,8 @@ local function get_formspec(tabview, name, tabdata)
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"container[0,4.8]" ..
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"label[0.25,0;" .. fgettext("Name") .. "]" ..
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"label[2.875,0;" .. fgettext("Password") .. "]" ..
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"field[0.25,0.2;2.625,0.75;te_name;;" .. core.formspec_escape(core.settings:get("name")) .. "]" ..
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"pwdfield[2.875,0.2;2.625,0.75;te_pwd;]" ..
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"field[0.25,0.2;2.625,0.75;te_name;;" .. core.formspec_escape(input_playername) .. "]" ..
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"pwdfield[2.875,0.2;2.625,0.75;te_pwd;;" .. core.formspec_escape(input_password) .. "]" ..
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"container_end[]" ..
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-- Connect
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@ -440,7 +460,6 @@ end
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local function main_button_handler(tabview, fields, name, tabdata)
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if fields.te_name then
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gamedata.playername = fields.te_name
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core.settings:set("name", fields.te_name)
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end
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if fields.servers then
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@ -555,6 +574,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
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if server and server.address == gamedata.address and
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server.port == gamedata.port then
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keyringmgr.set_login(server.address, server.port, gamedata.playername, gamedata.password)
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serverlistmgr.add_favorite(server)
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gamedata.servername = server.name
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@ -874,6 +874,10 @@ tooltip_append_itemname (Append item name) bool false
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# Use a cloud animation for the main menu background.
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menu_clouds (Clouds in menu) bool true
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# Remember each server's entered login info in the 'Join Game' tab
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# ***WARNING, THIS IS NOT SECURE WHATSOEVER. DO NOT ENABLE THIS***:
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remember_login (Remember logins) bool false
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[**HUD]
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# Modifies the size of the HUD elements.
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@ -2444,6 +2448,9 @@ enable_remote_media_server (Connect to external media server) [client] bool true
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# Multiplayer Tab.
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serverlist_file (Serverlist file) [client] string favoriteservers.json
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# File in client/ that contains your saved usernames and passwords for Multiplayer
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keyring_file (Keyring file) [client] string keyring.json
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[*Gamepads] [client]
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@ -3108,7 +3108,7 @@ Elements
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(`x` and `y` are used as offset values, `w` and `h` are ignored)
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* Available since formspec version 2
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### `pwdfield[<X>,<Y>;<W>,<H>;<name>;<label>]`
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### `pwdfield[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]`
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* Textual password style field; will be sent to server when a button is clicked
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* When enter is pressed in field, `fields.key_enter_field` will be sent with the
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@ -3118,6 +3118,10 @@ Elements
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* `name` is the name of the field as returned in fields to `on_receive_fields`
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* `label`, if not blank, will be text printed on the top left above the field
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* See `field_close_on_enter` to stop enter closing the formspec
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* `default` (optional) is the default value of the password
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* `default` may contain variable references such as `${text}` which
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will fill the value from the metadata value `text`
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* **Note**: no extra text or more than a single variable is supported ATM.
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### `field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]`
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@ -271,7 +271,7 @@ local scroll_fs =
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"button[0,1;1,1;lorem;Lorem]"..
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"animated_image[0,1;4.5,1;clip_animated_image;testformspec_animation.png;4;100]" ..
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"button[0,10;1,1;ipsum;Ipsum]"..
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"pwdfield[2,2;1,1;lorem2;Lorem]"..
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"pwdfield[2,2;1,1;lorem2;Lorem;password]"..
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"list[current_player;main;4,4;1,5;]"..
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"box[2,5;3,2;#ffff00]"..
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"image[1,10;3,2;testformspec_item.png]"..
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@ -349,7 +349,7 @@ local pages = {
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item_image_button[0,6;1,1;testformspec:node;rc_item_image_button_1x1;1x1]
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item_image_button[1,6;2,2;testformspec:node;rc_item_image_button_2x2;2x2]
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field[3,.5;3,.5;rc_field;Field;text]
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pwdfield[6,.5;3,1;rc_pwdfield;Password Field]
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pwdfield[6,.5;3,1;rc_pwdfield;Password Field;password]
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field[3,1;3,1;;Read-Only Field;text]
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textarea[3,2;3,.5;rc_textarea_small;Textarea;text]
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textarea[6,2;3,2;rc_textarea_big;Textarea;text\nmore text]
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@ -3648,6 +3648,10 @@
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# type: string
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# serverlist_file = favoriteservers.json
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# File in client/ that contains your saved usernames and passwords for Multiplayer
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# type: string
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# keyring_file = keyring.json
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## Gamepads
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# Enable joysticks. Requires a restart to take effect
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@ -381,6 +381,7 @@ void set_default_settings()
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// Main menu
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settings->setDefault("main_menu_path", "");
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settings->setDefault("serverlist_file", "favoriteservers.json");
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settings->setDefault("keyring_file", "keyring.json");
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// General font settings
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settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "Arimo-Regular.ttf"));
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@ -1440,13 +1440,16 @@ void GUIFormSpecMenu::parseFieldCloseOnEnter(parserData *data, const std::string
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void GUIFormSpecMenu::parsePwdField(parserData* data, const std::string &element)
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{
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std::vector<std::string> parts;
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if (!precheckElement("pwdfield", element, 4, 4, parts))
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if (!precheckElement("pwdfield", element, 4, 5, parts))
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return;
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std::vector<std::string> v_pos = split(parts[0],',');
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std::vector<std::string> v_geom = split(parts[1],',');
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std::string name = parts[2];
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std::string label = parts[3];
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std::string default_val = "";
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if(parts.size() == 5) // If the field has a default value (for backwards compatibility)
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default_val = parts[4];
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MY_CHECKPOS("pwdfield",0);
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MY_CHECKGEOM("pwdfield",1);
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@ -1468,6 +1471,9 @@ void GUIFormSpecMenu::parsePwdField(parserData* data, const std::string &element
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geom.Y = m_btn_height*2;
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}
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if(m_form_src)
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default_val = m_form_src->resolveText(default_val);
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core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
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std::wstring wlabel = translate_string(utf8_to_wide(unescape_string(label)));
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@ -1482,7 +1488,7 @@ void GUIFormSpecMenu::parsePwdField(parserData* data, const std::string &element
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);
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spec.send = true;
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gui::IGUIEditBox *e = Environment->addEditBox(0, rect, true,
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gui::IGUIEditBox *e = Environment->addEditBox(utf8_to_wide(unescape_string(default_val)).c_str(), rect, true,
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data->current_parent, spec.fid);
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if (spec.fname == m_focused_element) {
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@ -48,7 +48,7 @@ static inline int checkSettingSecurity(lua_State* L, const std::string &name)
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const char *disallowed[] = {
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"main_menu_script", "shader_path", "texture_path", "screenshot_path",
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"serverlist_file", "serverlist_url", "map-dir", "contentdb_url",
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"serverlist_file", "keyring_file", "serverlist_url", "map-dir", "contentdb_url",
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};
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for (const char *name2 : disallowed) {
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if (name == name2)
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