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Abdurahman Elmawi 2025-09-30 19:52:45 +03:00 committed by GitHub
commit c304564bb0
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12 changed files with 225 additions and 9 deletions

3
.gitignore vendored
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@ -138,3 +138,6 @@ lib/irrlichtmt
# Generated mod storage database # Generated mod storage database
client/mod_storage.sqlite client/mod_storage.sqlite
# Client keyring
client/keyring.json

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@ -81,6 +81,7 @@ local function register_buttonhandler(this, fields)
core.settings:set("name", fields.name) core.settings:set("name", fields.name)
core.settings:set("address", gamedata.address) core.settings:set("address", gamedata.address)
core.settings:set("remote_port", gamedata.port) core.settings:set("remote_port", gamedata.port)
keyringmgr.set_login(gamedata.address, gamedata.port, fields.name, fields.password)
core.start() core.start()
end end

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@ -23,6 +23,7 @@ dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
dofile(menupath .. DIR_DELIM .. "async_event.lua") dofile(menupath .. DIR_DELIM .. "async_event.lua")
dofile(menupath .. DIR_DELIM .. "common.lua") dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "serverlistmgr.lua") dofile(menupath .. DIR_DELIM .. "serverlistmgr.lua")
dofile(menupath .. DIR_DELIM .. "keyringmgr.lua")
dofile(menupath .. DIR_DELIM .. "game_theme.lua") dofile(menupath .. DIR_DELIM .. "game_theme.lua")
dofile(menupath .. DIR_DELIM .. "content" .. DIR_DELIM .. "init.lua") dofile(menupath .. DIR_DELIM .. "content" .. DIR_DELIM .. "init.lua")

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@ -0,0 +1,169 @@
keyringmgr = {
keyring = nil
}
local function get_keyring_path()
return core.get_user_path() .. DIR_DELIM .. "client" .. DIR_DELIM .. core.settings:get("keyring_file")
end
local function save_keyring(keyring)
core.safe_file_write(get_keyring_path(), core.write_json(keyring))
end
local function read_keyring()
local path = get_keyring_path()
local file = io.open(path, "r")
if file then
local json = file:read("*all")
file:close()
return core.parse_json(json)
end
end
local function is_for_server(keys, address, port)
return keys.address == address and keys.port == port
end
local function delete_keys(keyring, address, port)
for i = 1, #keyring do
local keys = keyring[i]
if is_for_server(keys, address, port) then
table.remove(keyring, i)
return
end
end
end
local function get_keys(keyring, address, port)
for i = 1, #keyring do
local keys = keyring[i]
if is_for_server(keys, address, port) then
return keys
end
end
-- If we don't find any existing keys, we make a blank set for the server
local keys = {
address = address,
port = port,
logins = {},
last_login = false
}
table.insert(keyring, 1, keys)
save_keyring(keyring)
return keys
end
local function rewrite_keys(keyring, address, port, new_keys)
delete_keys(keyring, address, port)
table.insert(keyring, 1, new_keys)
save_keyring(keyring)
end
function keyringmgr.get_keyring()
if keyringmgr.keyring then
return keyringmgr.keyring
end
keyringmgr.keyring = {}
-- Add keyring, removing duplicates
local seen = {}
for _, keys in ipairs(read_keyring() or {}) do
local key = ("%s:%d"):format(keys.address:lower(), keys.port)
if not seen[key] then
seen[key] = true
keyringmgr.keyring[#keyringmgr.keyring + 1] = keys
end
end
return keyringmgr.keyring
end
function keyringmgr.set_last_login(address, port, playername)
local keyring = keyringmgr.get_keyring()
local new_keys = get_keys(keyring, address, port)
new_keys.last_login = playername
rewrite_keys(keyring, address, port, new_keys)
end
function keyringmgr.set_login(address, port, playername, password)
-- If the user doesn't want to remember logins, we completely skip the process
if not core.settings:get_bool("remember_login") then
return
end
assert(type(port) == "number")
local keyring = keyringmgr.get_keyring()
local new_keys = get_keys(keyring, address, port);
-- Check for existing entires for playername
for _, login in ipairs(new_keys.logins or {}) do
if login.playername and login.playername == playername then
login.password = password
break
end
end
-- If not, we add a new key
if not new_keys.logins then
new_keys.logins = {}
end
table.insert(new_keys.logins, 1, {
playername = playername,
password = password
})
keyringmgr.set_last_login(address, port, playername)
rewrite_keys(keyring, address, port, new_keys)
end
function keyringmgr.get_login(address, port, playername)
assert(type(port) == "number")
local keyring = keyringmgr.get_keyring()
local new_keys = get_keys(keyring, address, port);
-- Check for existing entires for playername
for _, login in ipairs(new_keys.logins) do
if login.playername and login.playername == playername then
return login
end
end
error("No login found on " .. address .. ":" .. port .. " for player " .. playername)
end
function keyringmgr.remove_login(address, port, playername)
assert(type(port) == "number")
local keyring = keyringmgr.get_keyring()
local new_keys = get_keys(keyring, address, port);
for i = 1, #new_keys.logins do
local login = new_keys.logins[i]
if (login.playername == playername) then
table.remove(new_keys.logins, i)
break
end
end
rewrite_keys(keyring, address, port, new_keys)
end
function keyringmgr.delete_keys(address, port)
local keyring = keyringmgr.get_keyring()
delete_keys(keyring, address, port)
save_keyring(keyring)
end
function keyringmgr.get_last_login(address, port)
local playername = get_keys(keyringmgr.get_keyring(), address, port).last_login
if playername then
return keyringmgr.get_login(address, port, playername)
end
return false
end

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@ -55,7 +55,15 @@ local function is_selected_fav(server)
end end
-- Persists the selected server in the "address" and "remote_port" settings -- Persists the selected server in the "address" and "remote_port" settings
local function get_default_playername()
return core.settings:get("name")
end
local function get_default_password()
return ""
end
local input_playername = get_default_playername()
local input_password = get_default_password()
local function set_selected_server(server) local function set_selected_server(server)
if server == nil then -- reset selection if server == nil then -- reset selection
core.settings:remove("address") core.settings:remove("address")
@ -69,6 +77,18 @@ local function set_selected_server(server)
if address and port then if address and port then
core.settings:set("address", address) core.settings:set("address", address)
core.settings:set("remote_port", port) core.settings:set("remote_port", port)
-- Pull info from last login (if exists)
-- This will always fail if remember_login is false
-- because nothing has been stored, nor will it ever be
local login = keyringmgr.get_last_login(address, port)
if login then
input_playername = login.playername
input_password = login.password
else
input_playername = get_default_playername()
input_password = get_default_password()
end
end end
end end
@ -129,8 +149,8 @@ local function get_formspec(tabview, name, tabdata)
"container[0,4.8]" .. "container[0,4.8]" ..
"label[0.25,0;" .. fgettext("Name") .. "]" .. "label[0.25,0;" .. fgettext("Name") .. "]" ..
"label[2.875,0;" .. fgettext("Password") .. "]" .. "label[2.875,0;" .. fgettext("Password") .. "]" ..
"field[0.25,0.2;2.625,0.75;te_name;;" .. core.formspec_escape(core.settings:get("name")) .. "]" .. "field[0.25,0.2;2.625,0.75;te_name;;" .. core.formspec_escape(input_playername) .. "]" ..
"pwdfield[2.875,0.2;2.625,0.75;te_pwd;]" .. "pwdfield[2.875,0.2;2.625,0.75;te_pwd;;" .. core.formspec_escape(input_password) .. "]" ..
"container_end[]" .. "container_end[]" ..
-- Connect -- Connect
@ -440,7 +460,6 @@ end
local function main_button_handler(tabview, fields, name, tabdata) local function main_button_handler(tabview, fields, name, tabdata)
if fields.te_name then if fields.te_name then
gamedata.playername = fields.te_name gamedata.playername = fields.te_name
core.settings:set("name", fields.te_name)
end end
if fields.servers then if fields.servers then
@ -555,6 +574,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
if server and server.address == gamedata.address and if server and server.address == gamedata.address and
server.port == gamedata.port then server.port == gamedata.port then
keyringmgr.set_login(server.address, server.port, gamedata.playername, gamedata.password)
serverlistmgr.add_favorite(server) serverlistmgr.add_favorite(server)
gamedata.servername = server.name gamedata.servername = server.name

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@ -874,6 +874,10 @@ tooltip_append_itemname (Append item name) bool false
# Use a cloud animation for the main menu background. # Use a cloud animation for the main menu background.
menu_clouds (Clouds in menu) bool true menu_clouds (Clouds in menu) bool true
# Remember each server's entered login info in the 'Join Game' tab
# ***WARNING, THIS IS NOT SECURE WHATSOEVER. DO NOT ENABLE THIS***:
remember_login (Remember logins) bool false
[**HUD] [**HUD]
# Modifies the size of the HUD elements. # Modifies the size of the HUD elements.
@ -2444,6 +2448,9 @@ enable_remote_media_server (Connect to external media server) [client] bool true
# Multiplayer Tab. # Multiplayer Tab.
serverlist_file (Serverlist file) [client] string favoriteservers.json serverlist_file (Serverlist file) [client] string favoriteservers.json
# File in client/ that contains your saved usernames and passwords for Multiplayer
keyring_file (Keyring file) [client] string keyring.json
[*Gamepads] [client] [*Gamepads] [client]

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@ -3108,7 +3108,7 @@ Elements
(`x` and `y` are used as offset values, `w` and `h` are ignored) (`x` and `y` are used as offset values, `w` and `h` are ignored)
* Available since formspec version 2 * Available since formspec version 2
### `pwdfield[<X>,<Y>;<W>,<H>;<name>;<label>]` ### `pwdfield[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]`
* Textual password style field; will be sent to server when a button is clicked * Textual password style field; will be sent to server when a button is clicked
* When enter is pressed in field, `fields.key_enter_field` will be sent with the * When enter is pressed in field, `fields.key_enter_field` will be sent with the
@ -3118,6 +3118,10 @@ Elements
* `name` is the name of the field as returned in fields to `on_receive_fields` * `name` is the name of the field as returned in fields to `on_receive_fields`
* `label`, if not blank, will be text printed on the top left above the field * `label`, if not blank, will be text printed on the top left above the field
* See `field_close_on_enter` to stop enter closing the formspec * See `field_close_on_enter` to stop enter closing the formspec
* `default` (optional) is the default value of the password
* `default` may contain variable references such as `${text}` which
will fill the value from the metadata value `text`
* **Note**: no extra text or more than a single variable is supported ATM.
### `field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]` ### `field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]`

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@ -271,7 +271,7 @@ local scroll_fs =
"button[0,1;1,1;lorem;Lorem]".. "button[0,1;1,1;lorem;Lorem]"..
"animated_image[0,1;4.5,1;clip_animated_image;testformspec_animation.png;4;100]" .. "animated_image[0,1;4.5,1;clip_animated_image;testformspec_animation.png;4;100]" ..
"button[0,10;1,1;ipsum;Ipsum]".. "button[0,10;1,1;ipsum;Ipsum]"..
"pwdfield[2,2;1,1;lorem2;Lorem]".. "pwdfield[2,2;1,1;lorem2;Lorem;password]"..
"list[current_player;main;4,4;1,5;]".. "list[current_player;main;4,4;1,5;]"..
"box[2,5;3,2;#ffff00]".. "box[2,5;3,2;#ffff00]"..
"image[1,10;3,2;testformspec_item.png]".. "image[1,10;3,2;testformspec_item.png]"..
@ -349,7 +349,7 @@ local pages = {
item_image_button[0,6;1,1;testformspec:node;rc_item_image_button_1x1;1x1] item_image_button[0,6;1,1;testformspec:node;rc_item_image_button_1x1;1x1]
item_image_button[1,6;2,2;testformspec:node;rc_item_image_button_2x2;2x2] item_image_button[1,6;2,2;testformspec:node;rc_item_image_button_2x2;2x2]
field[3,.5;3,.5;rc_field;Field;text] field[3,.5;3,.5;rc_field;Field;text]
pwdfield[6,.5;3,1;rc_pwdfield;Password Field] pwdfield[6,.5;3,1;rc_pwdfield;Password Field;password]
field[3,1;3,1;;Read-Only Field;text] field[3,1;3,1;;Read-Only Field;text]
textarea[3,2;3,.5;rc_textarea_small;Textarea;text] textarea[3,2;3,.5;rc_textarea_small;Textarea;text]
textarea[6,2;3,2;rc_textarea_big;Textarea;text\nmore text] textarea[6,2;3,2;rc_textarea_big;Textarea;text\nmore text]

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@ -3648,6 +3648,10 @@
# type: string # type: string
# serverlist_file = favoriteservers.json # serverlist_file = favoriteservers.json
# File in client/ that contains your saved usernames and passwords for Multiplayer
# type: string
# keyring_file = keyring.json
## Gamepads ## Gamepads
# Enable joysticks. Requires a restart to take effect # Enable joysticks. Requires a restart to take effect

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@ -381,6 +381,7 @@ void set_default_settings()
// Main menu // Main menu
settings->setDefault("main_menu_path", ""); settings->setDefault("main_menu_path", "");
settings->setDefault("serverlist_file", "favoriteservers.json"); settings->setDefault("serverlist_file", "favoriteservers.json");
settings->setDefault("keyring_file", "keyring.json");
// General font settings // General font settings
settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "Arimo-Regular.ttf")); settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "Arimo-Regular.ttf"));

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@ -1440,13 +1440,16 @@ void GUIFormSpecMenu::parseFieldCloseOnEnter(parserData *data, const std::string
void GUIFormSpecMenu::parsePwdField(parserData* data, const std::string &element) void GUIFormSpecMenu::parsePwdField(parserData* data, const std::string &element)
{ {
std::vector<std::string> parts; std::vector<std::string> parts;
if (!precheckElement("pwdfield", element, 4, 4, parts)) if (!precheckElement("pwdfield", element, 4, 5, parts))
return; return;
std::vector<std::string> v_pos = split(parts[0],','); std::vector<std::string> v_pos = split(parts[0],',');
std::vector<std::string> v_geom = split(parts[1],','); std::vector<std::string> v_geom = split(parts[1],',');
std::string name = parts[2]; std::string name = parts[2];
std::string label = parts[3]; std::string label = parts[3];
std::string default_val = "";
if(parts.size() == 5) // If the field has a default value (for backwards compatibility)
default_val = parts[4];
MY_CHECKPOS("pwdfield",0); MY_CHECKPOS("pwdfield",0);
MY_CHECKGEOM("pwdfield",1); MY_CHECKGEOM("pwdfield",1);
@ -1468,6 +1471,9 @@ void GUIFormSpecMenu::parsePwdField(parserData* data, const std::string &element
geom.Y = m_btn_height*2; geom.Y = m_btn_height*2;
} }
if(m_form_src)
default_val = m_form_src->resolveText(default_val);
core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y); core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
std::wstring wlabel = translate_string(utf8_to_wide(unescape_string(label))); std::wstring wlabel = translate_string(utf8_to_wide(unescape_string(label)));
@ -1482,7 +1488,7 @@ void GUIFormSpecMenu::parsePwdField(parserData* data, const std::string &element
); );
spec.send = true; spec.send = true;
gui::IGUIEditBox *e = Environment->addEditBox(0, rect, true, gui::IGUIEditBox *e = Environment->addEditBox(utf8_to_wide(unescape_string(default_val)).c_str(), rect, true,
data->current_parent, spec.fid); data->current_parent, spec.fid);
if (spec.fname == m_focused_element) { if (spec.fname == m_focused_element) {

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@ -48,7 +48,7 @@ static inline int checkSettingSecurity(lua_State* L, const std::string &name)
const char *disallowed[] = { const char *disallowed[] = {
"main_menu_script", "shader_path", "texture_path", "screenshot_path", "main_menu_script", "shader_path", "texture_path", "screenshot_path",
"serverlist_file", "serverlist_url", "map-dir", "contentdb_url", "serverlist_file", "keyring_file", "serverlist_url", "map-dir", "contentdb_url",
}; };
for (const char *name2 : disallowed) { for (const char *name2 : disallowed) {
if (name == name2) if (name == name2)