mirror of
https://github.com/luanti-org/luanti.git
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Merge 440f3a5ac1
into 499f2284bd
This commit is contained in:
commit
c304564bb0
12 changed files with 225 additions and 9 deletions
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@ -81,6 +81,7 @@ local function register_buttonhandler(this, fields)
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core.settings:set("name", fields.name)
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core.settings:set("address", gamedata.address)
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core.settings:set("remote_port", gamedata.port)
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keyringmgr.set_login(gamedata.address, gamedata.port, fields.name, fields.password)
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core.start()
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end
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@ -23,6 +23,7 @@ dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
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dofile(menupath .. DIR_DELIM .. "async_event.lua")
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dofile(menupath .. DIR_DELIM .. "common.lua")
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dofile(menupath .. DIR_DELIM .. "serverlistmgr.lua")
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dofile(menupath .. DIR_DELIM .. "keyringmgr.lua")
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dofile(menupath .. DIR_DELIM .. "game_theme.lua")
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dofile(menupath .. DIR_DELIM .. "content" .. DIR_DELIM .. "init.lua")
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169
builtin/mainmenu/keyringmgr.lua
Normal file
169
builtin/mainmenu/keyringmgr.lua
Normal file
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@ -0,0 +1,169 @@
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keyringmgr = {
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keyring = nil
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}
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local function get_keyring_path()
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return core.get_user_path() .. DIR_DELIM .. "client" .. DIR_DELIM .. core.settings:get("keyring_file")
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end
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local function save_keyring(keyring)
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core.safe_file_write(get_keyring_path(), core.write_json(keyring))
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end
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local function read_keyring()
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local path = get_keyring_path()
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local file = io.open(path, "r")
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if file then
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local json = file:read("*all")
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file:close()
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return core.parse_json(json)
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end
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end
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local function is_for_server(keys, address, port)
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return keys.address == address and keys.port == port
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end
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local function delete_keys(keyring, address, port)
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for i = 1, #keyring do
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local keys = keyring[i]
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if is_for_server(keys, address, port) then
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table.remove(keyring, i)
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return
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end
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end
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end
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local function get_keys(keyring, address, port)
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for i = 1, #keyring do
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local keys = keyring[i]
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if is_for_server(keys, address, port) then
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return keys
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end
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end
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-- If we don't find any existing keys, we make a blank set for the server
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local keys = {
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address = address,
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port = port,
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logins = {},
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last_login = false
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}
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table.insert(keyring, 1, keys)
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save_keyring(keyring)
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return keys
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end
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local function rewrite_keys(keyring, address, port, new_keys)
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delete_keys(keyring, address, port)
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table.insert(keyring, 1, new_keys)
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save_keyring(keyring)
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end
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function keyringmgr.get_keyring()
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if keyringmgr.keyring then
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return keyringmgr.keyring
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end
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keyringmgr.keyring = {}
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-- Add keyring, removing duplicates
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local seen = {}
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for _, keys in ipairs(read_keyring() or {}) do
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local key = ("%s:%d"):format(keys.address:lower(), keys.port)
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if not seen[key] then
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seen[key] = true
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keyringmgr.keyring[#keyringmgr.keyring + 1] = keys
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end
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end
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return keyringmgr.keyring
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end
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function keyringmgr.set_last_login(address, port, playername)
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local keyring = keyringmgr.get_keyring()
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local new_keys = get_keys(keyring, address, port)
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new_keys.last_login = playername
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rewrite_keys(keyring, address, port, new_keys)
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end
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function keyringmgr.set_login(address, port, playername, password)
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-- If the user doesn't want to remember logins, we completely skip the process
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if not core.settings:get_bool("remember_login") then
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return
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end
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assert(type(port) == "number")
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local keyring = keyringmgr.get_keyring()
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local new_keys = get_keys(keyring, address, port);
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-- Check for existing entires for playername
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for _, login in ipairs(new_keys.logins or {}) do
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if login.playername and login.playername == playername then
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login.password = password
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break
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end
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end
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-- If not, we add a new key
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if not new_keys.logins then
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new_keys.logins = {}
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end
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table.insert(new_keys.logins, 1, {
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playername = playername,
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password = password
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})
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keyringmgr.set_last_login(address, port, playername)
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rewrite_keys(keyring, address, port, new_keys)
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end
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function keyringmgr.get_login(address, port, playername)
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assert(type(port) == "number")
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local keyring = keyringmgr.get_keyring()
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local new_keys = get_keys(keyring, address, port);
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-- Check for existing entires for playername
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for _, login in ipairs(new_keys.logins) do
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if login.playername and login.playername == playername then
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return login
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end
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end
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error("No login found on " .. address .. ":" .. port .. " for player " .. playername)
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end
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function keyringmgr.remove_login(address, port, playername)
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assert(type(port) == "number")
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local keyring = keyringmgr.get_keyring()
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local new_keys = get_keys(keyring, address, port);
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for i = 1, #new_keys.logins do
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local login = new_keys.logins[i]
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if (login.playername == playername) then
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table.remove(new_keys.logins, i)
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break
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end
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end
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rewrite_keys(keyring, address, port, new_keys)
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end
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function keyringmgr.delete_keys(address, port)
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local keyring = keyringmgr.get_keyring()
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delete_keys(keyring, address, port)
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save_keyring(keyring)
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end
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function keyringmgr.get_last_login(address, port)
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local playername = get_keys(keyringmgr.get_keyring(), address, port).last_login
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if playername then
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return keyringmgr.get_login(address, port, playername)
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end
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return false
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end
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@ -55,7 +55,15 @@ local function is_selected_fav(server)
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end
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-- Persists the selected server in the "address" and "remote_port" settings
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local function get_default_playername()
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return core.settings:get("name")
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end
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local function get_default_password()
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return ""
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end
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local input_playername = get_default_playername()
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local input_password = get_default_password()
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local function set_selected_server(server)
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if server == nil then -- reset selection
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core.settings:remove("address")
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@ -69,6 +77,18 @@ local function set_selected_server(server)
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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-- Pull info from last login (if exists)
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-- This will always fail if remember_login is false
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-- because nothing has been stored, nor will it ever be
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local login = keyringmgr.get_last_login(address, port)
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if login then
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input_playername = login.playername
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input_password = login.password
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else
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input_playername = get_default_playername()
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input_password = get_default_password()
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end
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end
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end
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@ -129,8 +149,8 @@ local function get_formspec(tabview, name, tabdata)
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"container[0,4.8]" ..
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"label[0.25,0;" .. fgettext("Name") .. "]" ..
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"label[2.875,0;" .. fgettext("Password") .. "]" ..
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"field[0.25,0.2;2.625,0.75;te_name;;" .. core.formspec_escape(core.settings:get("name")) .. "]" ..
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"pwdfield[2.875,0.2;2.625,0.75;te_pwd;]" ..
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"field[0.25,0.2;2.625,0.75;te_name;;" .. core.formspec_escape(input_playername) .. "]" ..
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"pwdfield[2.875,0.2;2.625,0.75;te_pwd;;" .. core.formspec_escape(input_password) .. "]" ..
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"container_end[]" ..
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-- Connect
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@ -440,7 +460,6 @@ end
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local function main_button_handler(tabview, fields, name, tabdata)
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if fields.te_name then
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gamedata.playername = fields.te_name
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core.settings:set("name", fields.te_name)
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end
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if fields.servers then
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@ -555,6 +574,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
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if server and server.address == gamedata.address and
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server.port == gamedata.port then
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keyringmgr.set_login(server.address, server.port, gamedata.playername, gamedata.password)
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serverlistmgr.add_favorite(server)
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gamedata.servername = server.name
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@ -874,6 +874,10 @@ tooltip_append_itemname (Append item name) bool false
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# Use a cloud animation for the main menu background.
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menu_clouds (Clouds in menu) bool true
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# Remember each server's entered login info in the 'Join Game' tab
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# ***WARNING, THIS IS NOT SECURE WHATSOEVER. DO NOT ENABLE THIS***:
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remember_login (Remember logins) bool false
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[**HUD]
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# Modifies the size of the HUD elements.
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@ -2444,6 +2448,9 @@ enable_remote_media_server (Connect to external media server) [client] bool true
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# Multiplayer Tab.
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serverlist_file (Serverlist file) [client] string favoriteservers.json
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# File in client/ that contains your saved usernames and passwords for Multiplayer
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keyring_file (Keyring file) [client] string keyring.json
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[*Gamepads] [client]
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