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celeron55's sound system initial framework
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77
src/sound.h
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77
src/sound.h
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/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef SOUND_HEADER
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#define SOUND_HEADER
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#include "irrlichttypes.h"
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#include <string>
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#include <vector>
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#include <set>
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class OnDemandSoundFetcher
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{
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public:
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virtual void getSoundFilenames(const std::string &name,
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std::set<std::string> &dst);
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};
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class ISoundManager
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{
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public:
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virtual ~ISoundManager(){}
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// Multiple sounds can be loaded per name; when played, the sound
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// should be chosen randomly from alternatives
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// Return value determines success/failure
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virtual bool loadSound(const std::string &name,
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const std::string &filepath) = 0;
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virtual bool loadSound(const std::string &name,
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const std::vector<char> &filedata) = 0;
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virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
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// playSound functions return -1 on failure, otherwise a handle to the
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// sound
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virtual int playSound(const std::string &name, int loopcount,
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float volume) = 0;
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virtual int playSoundAt(const std::string &name, int loopcount,
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v3f pos, float volume) = 0;
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virtual void stopSound(int sound) = 0;
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};
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class DummySoundManager: public ISoundManager
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{
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public:
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virtual bool loadSound(const std::string &name,
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const std::string &filepath) {return true;}
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virtual bool loadSound(const std::string &name,
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const std::vector<char> &filedata) {return true;}
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void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
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int playSound(const std::string &name, int loopcount,
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float volume) {return 0;}
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int playSoundAt(const std::string &name, int loopcount,
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v3f pos, float volume) {return 0;}
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void stopSound(int sound) {}
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};
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// Global DummySoundManager singleton
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extern DummySoundManager dummySoundManager;
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#endif
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