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celeron55's sound system initial framework

This commit is contained in:
Perttu Ahola 2012-03-23 12:05:17 +02:00
parent 9dd78a8a45
commit c301e3c82a
12 changed files with 548 additions and 0 deletions

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@ -27,6 +27,7 @@ class IItemDefManager;
class INodeDefManager;
class ICraftDefManager;
class ITextureSource;
class ISoundManager;
/*
An interface for fetching game-global definitions like tool and
@ -46,6 +47,8 @@ public:
// pointers in other threads than main thread will make things explode.
virtual ITextureSource* getTextureSource()=0;
virtual ISoundManager* getSoundManager()=0;
// Used for keeping track of names/ids of unknown nodes
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
@ -54,6 +57,7 @@ public:
INodeDefManager* ndef(){return getNodeDefManager();}
ICraftDefManager* cdef(){return getCraftDefManager();}
ITextureSource* tsrc(){return getTextureSource();}
ISoundManager* sound(){return getSoundManager();}
};
#endif