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celeron55's sound system initial framework
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@ -38,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "sha1.h"
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#include "base64.h"
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#include "clientmap.h"
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#include "sound.h"
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static std::string getTextureCacheDir()
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{
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@ -2323,4 +2324,8 @@ u16 Client::allocateUnknownNodeId(const std::string &name)
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assert(0);
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return CONTENT_IGNORE;
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}
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ISoundManager* Client::getSoundManager()
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{
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return &dummySoundManager;
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}
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