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Remove controls listed in the pause menu (no touchscreen) (#13282)
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5 changed files with 11 additions and 45 deletions
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@ -4457,41 +4457,6 @@ void Game::showPauseMenu()
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"- touch&drag, tap 2nd finger\n"
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" --> place single item to slot\n"
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);
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#else
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static const std::string control_text_template = strgettext("Controls:\n"
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"- %s: move forwards\n"
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"- %s: move backwards\n"
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"- %s: move left\n"
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"- %s: move right\n"
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"- %s: jump/climb up\n"
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"- %s: dig/punch/use\n"
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"- %s: place/use\n"
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"- %s: sneak/climb down\n"
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"- %s: drop item\n"
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"- %s: inventory\n"
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"- Mouse: turn/look\n"
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"- Mouse wheel: select item\n"
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"- %s: chat\n"
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);
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char control_text_buf[600];
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porting::mt_snprintf(control_text_buf, sizeof(control_text_buf), control_text_template.c_str(),
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GET_KEY_NAME(keymap_forward),
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GET_KEY_NAME(keymap_backward),
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GET_KEY_NAME(keymap_left),
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GET_KEY_NAME(keymap_right),
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GET_KEY_NAME(keymap_jump),
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GET_KEY_NAME(keymap_dig),
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GET_KEY_NAME(keymap_place),
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GET_KEY_NAME(keymap_sneak),
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GET_KEY_NAME(keymap_drop),
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GET_KEY_NAME(keymap_inventory),
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GET_KEY_NAME(keymap_chat)
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);
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std::string control_text = std::string(control_text_buf);
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str_formspec_escape(control_text);
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#endif
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float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
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@ -4516,14 +4481,16 @@ void Game::showPauseMenu()
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}
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#endif
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
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<< strgettext("Change Keys") << "]";
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<< strgettext("Controls") << "]";
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#endif
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
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<< strgettext("Exit to Menu") << "]";
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
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<< strgettext("Exit to OS") << "]"
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<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
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<< "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
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<< strgettext("Exit to OS") << "]";
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#ifdef HAVE_TOUCHSCREENGUI
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os << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]";
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#endif
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os << "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
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<< "\n"
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<< strgettext("Game info:") << "\n";
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const std::string &address = client->getAddressName();
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@ -8,7 +8,7 @@ fake_function() {
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gettext("Camera smoothing");
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gettext("Smooths rotation of camera, also called look or mouse smoothing. 0 to disable.");
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gettext("Camera smoothing in cinematic mode");
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gettext("Smooths rotation of camera when in cinematic mode, 0 to disable. Enter cinematic mode by using the key set in Change Keys.");
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gettext("Smooths rotation of camera when in cinematic mode, 0 to disable. Enter cinematic mode by using the key set in Controls.");
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gettext("Build inside player");
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gettext("If enabled, you can place nodes at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
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gettext("Aux1 key for climbing/descending");
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