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Add callback parameter for core.emerge_area()
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9 changed files with 166 additions and 22 deletions
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@ -24,19 +24,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irr_v3d.h"
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class ServerEnvironment;
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struct MapgenParams;
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struct ScriptCallbackState;
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class ScriptApiEnv
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: virtual public ScriptApiBase
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{
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class ScriptApiEnv : virtual public ScriptApiBase {
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public:
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// On environment step
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// Called on environment step
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void environment_Step(float dtime);
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// After generating a piece of map
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void environment_OnGenerated(v3s16 minp, v3s16 maxp,u32 blockseed);
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//called on player event
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void player_event(ServerActiveObject* player, std::string type);
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// Called after generating a piece of map
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void environment_OnGenerated(v3s16 minp, v3s16 maxp, u32 blockseed);
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// Called on player event
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void player_event(ServerActiveObject *player, std::string type);
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// Called after emerge of a block queued from core.emerge_area()
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void on_emerge_area_completion(v3s16 blockpos, int action,
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ScriptCallbackState *state);
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void initializeEnvironment(ServerEnvironment *env);
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};
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