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Add callback parameter for core.emerge_area()

This commit is contained in:
kwolekr 2015-10-30 02:48:37 -04:00
parent 5c3546e459
commit c2b5da735e
9 changed files with 166 additions and 22 deletions

View file

@ -24,19 +24,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irr_v3d.h"
class ServerEnvironment;
struct MapgenParams;
struct ScriptCallbackState;
class ScriptApiEnv
: virtual public ScriptApiBase
{
class ScriptApiEnv : virtual public ScriptApiBase {
public:
// On environment step
// Called on environment step
void environment_Step(float dtime);
// After generating a piece of map
void environment_OnGenerated(v3s16 minp, v3s16 maxp,u32 blockseed);
//called on player event
void player_event(ServerActiveObject* player, std::string type);
// Called after generating a piece of map
void environment_OnGenerated(v3s16 minp, v3s16 maxp, u32 blockseed);
// Called on player event
void player_event(ServerActiveObject *player, std::string type);
// Called after emerge of a block queued from core.emerge_area()
void on_emerge_area_completion(v3s16 blockpos, int action,
ScriptCallbackState *state);
void initializeEnvironment(ServerEnvironment *env);
};