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Add callback parameter for core.emerge_area()

This commit is contained in:
kwolekr 2015-10-30 02:48:37 -04:00
parent 5c3546e459
commit c2b5da735e
9 changed files with 166 additions and 22 deletions

View file

@ -157,3 +157,42 @@ void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
}
lua_pop(L, 1);
}
void ScriptApiEnv::on_emerge_area_completion(
v3s16 blockpos, int action, ScriptCallbackState *state)
{
Server *server = getServer();
// Note that the order of these locks is important! Envlock must *ALWAYS*
// be acquired before attempting to acquire scriptlock, or else ServerThread
// will try to acquire scriptlock after it already owns envlock, thus
// deadlocking EmergeThread and ServerThread
MutexAutoLock envlock(server->m_env_mutex);
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
lua_rawgeti(L, LUA_REGISTRYINDEX, state->callback_ref);
luaL_checktype(L, -1, LUA_TFUNCTION);
push_v3s16(L, blockpos);
lua_pushinteger(L, action);
lua_pushinteger(L, state->refcount);
lua_rawgeti(L, LUA_REGISTRYINDEX, state->args_ref);
setOriginDirect(state->origin.c_str());
try {
PCALL_RES(lua_pcall(L, 4, 0, error_handler));
} catch (LuaError &e) {
server->setAsyncFatalError(e.what());
}
lua_pop(L, 1); // Pop error handler
if (state->refcount == 0) {
luaL_unref(L, LUA_REGISTRYINDEX, state->callback_ref);
luaL_unref(L, LUA_REGISTRYINDEX, state->args_ref);
}
}

View file

@ -24,19 +24,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irr_v3d.h"
class ServerEnvironment;
struct MapgenParams;
struct ScriptCallbackState;
class ScriptApiEnv
: virtual public ScriptApiBase
{
class ScriptApiEnv : virtual public ScriptApiBase {
public:
// On environment step
// Called on environment step
void environment_Step(float dtime);
// After generating a piece of map
void environment_OnGenerated(v3s16 minp, v3s16 maxp,u32 blockseed);
//called on player event
void player_event(ServerActiveObject* player, std::string type);
// Called after generating a piece of map
void environment_OnGenerated(v3s16 minp, v3s16 maxp, u32 blockseed);
// Called on player event
void player_event(ServerActiveObject *player, std::string type);
// Called after emerge of a block queued from core.emerge_area()
void on_emerge_area_completion(v3s16 blockpos, int action,
ScriptCallbackState *state);
void initializeEnvironment(ServerEnvironment *env);
};

View file

@ -83,6 +83,21 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
lua_pop(L, 1); // Pop error handler
}
void LuaEmergeAreaCallback(v3s16 blockpos, EmergeAction action, void *param)
{
ScriptCallbackState *state = (ScriptCallbackState *)param;
assert(state != NULL);
assert(state->script != NULL);
assert(state->refcount > 0);
state->refcount--;
state->script->on_emerge_area_completion(blockpos, action, state);
if (state->refcount == 0)
delete state;
}
// Exported functions
// set_node(pos, node)
@ -748,24 +763,46 @@ int ModApiEnvMod::l_line_of_sight(lua_State *L)
return 1;
}
// emerge_area(p1, p2)
// emerge mapblocks in area p1..p2
// emerge_area(p1, p2, [callback, context])
// emerge mapblocks in area p1..p2, calls callback with context upon completion
int ModApiEnvMod::l_emerge_area(lua_State *L)
{
GET_ENV_PTR;
EmergeCompletionCallback callback = NULL;
ScriptCallbackState *state = NULL;
EmergeManager *emerge = getServer(L)->getEmergeManager();
v3s16 bpmin = getNodeBlockPos(read_v3s16(L, 1));
v3s16 bpmax = getNodeBlockPos(read_v3s16(L, 2));
sortBoxVerticies(bpmin, bpmax);
size_t num_blocks = VoxelArea(bpmin, bpmax).getVolume();
assert(num_blocks != 0);
if (lua_isfunction(L, 3)) {
callback = LuaEmergeAreaCallback;
lua_pushvalue(L, 3);
int callback_ref = luaL_ref(L, LUA_REGISTRYINDEX);
lua_pushvalue(L, 4);
int args_ref = luaL_ref(L, LUA_REGISTRYINDEX);
state = new ScriptCallbackState;
state->script = getServer(L)->getScriptIface();
state->callback_ref = callback_ref;
state->args_ref = args_ref;
state->refcount = num_blocks;
state->origin = getScriptApiBase(L)->getOrigin();
}
for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
for (s16 x = bpmin.X; x <= bpmax.X; x++) {
v3s16 chunkpos(x, y, z);
emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, chunkpos, false, true);
emerge->enqueueBlockEmergeEx(v3s16(x, y, z), PEER_ID_INEXISTENT,
BLOCK_EMERGE_ALLOW_GEN | BLOCK_EMERGE_FORCE_QUEUE, callback, state);
}
return 0;

View file

@ -172,8 +172,7 @@ public:
static void Initialize(lua_State *L, int top);
};
class LuaABM : public ActiveBlockModifier
{
class LuaABM : public ActiveBlockModifier {
private:
int m_id;
@ -219,4 +218,12 @@ public:
u32 active_object_count, u32 active_object_count_wider);
};
struct ScriptCallbackState {
GameScripting *script;
int callback_ref;
int args_ref;
unsigned int refcount;
std::string origin;
};
#endif /* L_ENV_H_ */