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Move video_driver default selection to runtime

This commit is contained in:
sfan5 2023-03-05 15:55:00 +01:00
parent 67068cfaf4
commit c26e122485
8 changed files with 41 additions and 27 deletions

View file

@ -171,7 +171,7 @@ local function formspec(tabview, name, tabdata)
.. getSettingIndex.Antialiasing() .. "]" ..
"box[8,0;3.75,4.5;#999999]"
local video_driver = core.settings:get("video_driver")
local video_driver = core.get_active_driver()
local shaders_enabled = core.settings:get_bool("enable_shaders")
if video_driver == "opengl" then
tab_string = tab_string ..

View file

@ -1664,7 +1664,7 @@ shader_path (Shader path) path
# Note: A restart is required after changing this!
# OpenGL is the default for desktop, and OGLES2 for Android.
# Shaders are supported by OpenGL and OGLES2 (experimental).
video_driver (Video driver) enum opengl opengl,ogles1,ogles2
video_driver (Video driver) enum opengl,ogles1,ogles2,
# Distance in nodes at which transparency depth sorting is enabled
# Use this to limit the performance impact of transparency depth sorting