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Mod profiling support

Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)

Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
This commit is contained in:
sapier 2014-08-12 23:07:27 +02:00
parent 4caa00cc99
commit c24e0753fc
7 changed files with 391 additions and 0 deletions

View file

@ -7,6 +7,11 @@ dofile(commonpath.."vector.lua")
dofile(gamepath.."item.lua")
dofile(gamepath.."register.lua")
if core.setting_getbool("mod_profiling") then
dofile(gamepath.."mod_profiling.lua")
end
dofile(gamepath.."item_entity.lua")
dofile(gamepath.."deprecated.lua")
dofile(gamepath.."misc.lua")